199,032 Commits over 4,140 Days - 2.00cph!
Load ambient sounds in background (fixes 20ms+ spikes)
All projection distance on decals changed to .1
Added Metalore and stone decals.
Tool cupboard model, textures, lods and gibs
Merged Diogo's awesome water in
FOR FUCK SAKE prefab room, readding some more room in the generator
- Can now cycle through shop items with left-stick left/right
Fixed doors not shutting clientside, on the first USE
Server Corpse Profiling
Road updates. Getting ready to base them into the terrain.
Fixed comfort/radiation/heat triggers not working
Enitty save pooling tweaks
Don't add road and river mesh filters and renderers on the server
BuildInformation generator
Units no longer play selected sound when sleeping
Units no longer selectable when dead
Tribe now has access to all buildings by default
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Decay is entity component (fixes decay reset)
* Fixed RPG sound spam #2
* Added input.LookupKeyBinding ( int key_enum ) - clientside
* input.LookupBinding() now has a second parameter - exact
* net.ReadData no longer tries to read 0-length or negative length data
* Added system.IsWindowed() - clientside
* Updated the "No DirectX redistrib" message
* Added maps/*_particles.txt for HL2:EP2 maps
Updated Owl serve
Added select breathe
Island is terrain chunked up to speed up cutting holes.
Fixed devbranch branding not showing
Fixed backhand issue with new shot selection
Fixed check for ball to be returned
Added buffer for specials WIP
Fixed pool sometimes not setting object to null on free
adding new textures to lava courts. added sparks and lava effects to machinery
texturing lava cogs and wheel, on last bits
Re-enabled EAC logging, disable automatically on exception
renamed to grass.displace
Added graphics.grassdisplace (to enable/disable grass displacement)
Clear server log files on startup
- Shop item panels now outline/scale when selected
- Shop items can be navigated (keyboard only atm)
k_EAuthSessionResponseVACCheckTimedOut fix (kinda)
Server browser perf
More foreach removal in agent tick routines
Commented out ini parser stuff from GameOptions
Removing foreach in Unit+Senses
Added SmartObjectCollection (no functionality yet)
UI Font tweaks
- Changed mission portal text
- Refactored town interactable stuff
- Cleaned up town scene hierachy
- Shop and mission portal now use new interaction stuff
- More shop UI work
- Deleted a bunch of now unused town scripts
Temp debug functions for scoring
Performance stuff
Bug reporter - report correct memory amounts