199,201 Commits over 4,140 Days - 2.00cph!
Automated Windows Build #637
▍▄▍█▍█▉▍▅▋▇ ▍▅▍█▊▉▌ ██▆▉▊ ▄▍▇▅▇ ▍▅▄█▆▊▋▊▌▊
Automated Linux Build #638
Automated Linux DS Build #638
Automated Windows Build #638
Automated Linux Build #639
Automated Linux DS Build #639
Automated Windows Build #639
Adding key info to NPC interaction
Added WiseGuys tools option to skip the initial spawn screen when in editor
Better interaction transitions
▅▆▌▊▄ ▄▊█▉ ▍▋▌▅▅▇▉ ▄▋▄▇'▉▇ █▉▊▍▍ ▆▇▊▆ ▍ ▄▇▅▅▄ ▌▇▄ ▄▍█▊ ▇█ █▅▇▉▉
Automated Linux Build #640
Automated Linux DS Build #640
Automated Windows Build #640
Drug sale FX. Interaction transition fix.
AI cash stat sync to client
Fixed crash in CFourWheelVehiclePhysics::IsEngineDisabled when internal vehicle is null
Fixed crash in CModelRender::UpdateStaticPropColorData
Fixed (badly) division by zero in CTextureAllocator::GetTextureRect
Automated Linux Build #641
Automated Linux DS Build #641
Automated Windows Build #641
Airfield underground culling volumes setup
airfield unreachable door barricade, line of sight culling fixes
Bolt rifle world model re-creation
Added PlaySound to animal animators
Animal attack/eat sounds