199,208 Commits over 4,140 Days - 2.00cph!
No longer possible to add upgrades to a building whilst one in under construction
Added ItemIntention keyword, minor keywords refactor
Removed SmartReservations as a concept
Fixed missing ragdolls on humans
Replacement radtown stuff
ValueOfItemToMachineSettings -> ValueOfItemToBlackboardMachineSettings
Building addon progress in building hovered indicator, can't build addons and upgrades at the same time
Building construction state progress now better reflects required materials and construction time remaining
Various cooking related fixes
Unified the NPC buying code with the player's shop buying code and moved it all into the new Character.IItemRequestReceiver. Fixed a couple of bugs in the process
Behaviour widget tooltip auto size
loaded map indiciator/events
Created a unified inventory access to treat multiple inventories as one. Unified IItemRequestReceiver all into the base Character class except for the shop hack.
Fixing some stuff that was broken in CLIENT or SERVER modes from the meth_cooking branch. Leaving OnInteract in ItemContainerEntity broken as it's more complex to fix.
Cleaned up all warnings outside of the building system
Oops, don't comment out Bill's code.
Pedestrian NPCs no longer drop their items on death
Added FX for NPCs receiving welfare
added default formation Formation to Board protobuf
added version checking to formation files
progress
launch_site floodlights greybox
greybox material mapping on structures
progress
Fixed issues with shader animation for building construction and campfire
Double barrel shotgun world model re-creation
DepositItemSettings optimisation
added a BoardViewController state for squad/map editor controller states to build off
Added new interaction intention generation method for building requirements
Added intention generation help text boxes to InteractionSettingsEditor
Deposit to Building from Intention now use the new Building Requirement intention.
Fixed player's deposit goal plan for human building ai.
Removed old DepositToBuildingSettings.
Buildings now use Deposit To Building From Intention.
Industrial fixtures / vents
Bunker room prop placement update
Deposit cleanup, deleted old DepositToBuilding Action asset