199,310 Commits over 4,140 Days - 2.01cph!
render.GetRenderTarget will no longer push an invalid ITexture if there's no active rendertarget
Automated Linux Build #649
Automated Windows Build #649
EntityViewUtility fuckeries
Fixed NRE in Ambient Sound Player
5.6.0f2 shader auto-updates
Commented out a debug log
Cherry picking door optimisations.
InteractionPosition block check is on demand, commented out failures UI debug log
Fix the among best condition in DM that we don't throw away all the best ones and keep the rest.
Sleeping effect dops all items
MachineProcess.IsAvailable is virtual, no longer persisted
Fixed bad block check in SmartObject.GetFreeInteractionPositionCount
Fixed DropHeldItems Action NRE
whats new now auto shows new version defs
Fixed Effect not reseting removal action chain validity
TakeFromDispenser ConsumeOne mode doesnt pick up the item
Fixed issue with NPCs walking past the player sometimes appearing to freeze for a moment
Hints UI editor, disabled player progression widget
Hint screenshot support, layout tweaks
FOR FUCK SAKE tile highlight/texture/shader
FOR FUCK SAKE optimised star
FOR FUCK SAKE level lighting stuff
maybe fixed audio slowdown?
unit button colour options
disabled worker until we decide what to do with it
map3 default squad change