225,237 Commits over 3,714 Days - 2.53cph!

bot
7 Years Ago
Automated Linux Build
bot
7 Years Ago
Automated OSX Build
7 Years Ago
Nuked pvt-related code
7 Years Ago
Nuked procedural virtual texturing
7 Years Ago
Vehicle respawning work. Fixed init order bug. Corrected a few Random.Range errors around the project.
7 Years Ago
Raknet switch WIP
7 Years Ago
Fixed various prevent building colliders being marked as triggers
7 Years Ago
Added decal culling script to all static deferred decals
7 Years Ago
Vehicle manager fix
7 Years Ago
Might possibly fix some servers not letting some people craft skins
7 Years Ago
Fixed lingering tooltips
7 Years Ago
layer set, camera rotation defaults
bot
7 Years Ago
Automated Windows Build
bot
7 Years Ago
Automated Linux Build
bot
7 Years Ago
Automated OSX Build
7 Years Ago
Fixed potential NRE/crash in buffer readback
7 Years Ago
Namespaces Added ASE
7 Years Ago
Hat Fix
7 Years Ago
CorpseCreator NRE fix and more Machine persistence
7 Years Ago
Fixed billboard shadows in osx/opengl
7 Years Ago
lowered repair cost for rifles/smgs m249 is repairable tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs lowered cost of longsword sheet metal produces more resources when recycled
7 Years Ago
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7 Years Ago
dank portrait cam ting
7 Years Ago
a bit more
7 Years Ago
FuelToEffect now persists properly
7 Years Ago
higher accuracy collider wall.external.high.stone
7 Years Ago
Massive stats refactor
7 Years Ago
Fixed skin being applied to weapon attachments again
7 Years Ago
Fixed NRE in UpdateInventoryFromSchema
7 Years Ago
Custom SMG is skinnable Semi-Automatic Rifle is skinnable Hatchet is skinnable Pick Axe is skinnable Waterpipe Shotgun is skinnable
7 Years Ago
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7 Years Ago
Increased tree entity bounds padding
7 Years Ago
Recalculated bounds on door barricades
7 Years Ago
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7 Years Ago
updated supply signal vm
7 Years Ago
Server compile fixes
7 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
7 Years Ago
Door interaction toggles renderer batching on animator game object
7 Years Ago
Working on vehicle spawns
7 Years Ago
Improved reload verification
7 Years Ago
merge into main
7 Years Ago
manifest, protocol++
7 Years Ago
merge from main
7 Years Ago
hemp must be planted half a foot apart repairing now costs components constituent parts instead of being free ( suckas ) custom smg slightly cheaper
7 Years Ago
Fixed server compilation