221,907 Commits over 3,653 Days - 2.53cph!

7 Years Ago
Merging vehicle interaction chages and some class restructuring. Needs some more work but the basics are there.
7 Years Ago
Better vehicle enter/exit support in separate Client/Server mode
7 Years Ago
Scene2Prefab caves
7 Years Ago
progress/backup
7 Years Ago
Added building interactions to possible default interactions. Right click on a building under construction will create a desire to build said building.
7 Years Ago
Default Interactions now use a GenericMenu
7 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
7 Years Ago
Blackboard key usage injected from module data heirarchy when editing a GoalPlan in the AI Designer AI Designer layout improvements
7 Years Ago
Just need to smooth character out a bit more but this works awesome.
7 Years Ago
▊▊▉▌▆▄ ▄▊▉ ▊▋▉▌█
7 Years Ago
Fixed moon rendering black to reflection probe
7 Years Ago
Updated paint UI Added colour swatch prefabs
7 Years Ago
tweaked ambient so it is less orange at 11.6
7 Years Ago
Blackboard key usage display in GoalPlanSettingsEditor
7 Years Ago
made TOD lighting a lot better on beep city 2 scene
7 Years Ago
GoalPlan BehaviourChains can now be edited in the GoalPlanSettingsEditor, not only the AI designer Scripts organisation
7 Years Ago
Boilerplate
7 Years Ago
cave_large_hard progress
7 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
7 Years Ago
Editor tinkering
7 Years Ago
Decision layer assigned through DSE data constructor, Conditions/Considerations drawers contextual awareness stuff. Removed DecisionLayer field attribute
bot
7 Years Ago
Automated Linux DS Build #440
7 Years Ago
Added a warning when setting Target as the evaluation target in considerations, since we should only evaluate Target in Behaviour Chain. Not a perfect solution, but better than nothing :-)
bot
7 Years Ago
Automated Windows Build #440
7 Years Ago
* Added vgui/gradient-l.vmt
7 Years Ago
Voice callback fixes
7 Years Ago
tidy up
7 Years Ago
not sure why this was changed
7 Years Ago
Fixed for errors in CLIENT/SERVER only modes
7 Years Ago
Missed one file in previous comit apparently
7 Years Ago
Fixes. The check for space to exit a vehicle is working correctly now.
7 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
7 Years Ago
Fix for debug capsule visuals
7 Years Ago
Basic entering and exiting vehicles working. Exiting vehicle boots player but camera doesn't follow correctly yet.
7 Years Ago
Vehicles are no longer NetworkPlayers, just network entities
7 Years Ago
Connecting drivers to vehicles
7 Years Ago
Still testing to get it buttery smooth...
7 Years Ago
WIP possibility to set default interactions on dispensers
7 Years Ago
Minor goal plan attribute fix
7 Years Ago
Removed [s]/[t] prefix from GoalPlan node consideration display
7 Years Ago
Fixed a bunch of module data that got fucked due a field rename that unity refused migrate via FormerlySerializedAs ;\
7 Years Ago
Merge from goalplan_fallbacks
7 Years Ago
Fixed the AI Designer being broken af
7 Years Ago
Hunger tweaks.
7 Years Ago
Recyclers in radtowns are immortal
7 Years Ago
Removed Energy considerations from Common - Collaborations module, since this is more of a "manage collaborations" module, I ticked "Allow no considerations" for it instead, that we rather let the collaboration inititiative modules take care of the consideration scoring.
7 Years Ago
Evaluation Target for considerations is now shown on the node summary as [s] for self and [t] for target. Added Mood considerations to Human - Collaborations - Social module. You're now more likely to take the initiative for collaborations if your mood is high. You're now more likely to start a conversation if your target's mood is high. You're now more likely to give someone a hug if your target's mood is low.
7 Years Ago
Ticked "Allow no considerations" for all goal plans in Human - Building module, since they're either player commanded or picked based on careful condition flagging.
7 Years Ago
Energy considerations added to Common - Stamina module (more likely to recover stamina with higher energy).
7 Years Ago
All Goals and Goal Plans in Common - Movement Mode module now has Allow for no considerations ticked.