224,263 Commits over 3,684 Days - 2.54cph!
Automated Linux DS Build #491
Fix deployable placement sounds not being impacted by game volume slider
Lots of new item UI sounds and tweaks to existing ones
Automated Windows Build #491
Automated Linux Build #491
srcdsWorkshop: Possible fix for linux not writing files
Drag detection fix, fixes.
EntityManager.Reset doesn't need to go through the full entity destruction path
Cleaning up Singleton/ManagerExtension init flagging, ECS reset
FOR FUCK SAKE shader/material
Load optimisations
GameManager no longer bootstraps via coroutine, loads GUI from Awake and inits in Start instead
Cleaned up entity view destruction
More work on player camera persistence
player anim source updates
Should fix inconsistent emission on some workshop skins
small polish on angry anims
added some angry/breate anims to conversations
edit to jog right player anim ( to work better when holding bottles)
unconnected the part of the shader that broke lighting while next to fire
water bottle & bota bag world model updates
Refactoring Player persistence so we don't init components repeatedly
PlayerProgression refactor to use entity/asset ids in persisted data, not references
Let's not always cycle selected unit after game ready is invoked in PlayerController.InitUnitHandling
Fixed some missing materials on den prefabs causing NREs
Fix for misaligned leather gloves
Increase built time timeout
junk resources - fbx/col/textures/mats
Should fix inconsistent emission on some workshop skins
Automated Linux DS Build #490
Automated Windows Build #490
Automated Linux Build #490
Automated Linux DS Build #489
Automated Windows Build #489
Automated Linux Build #489
Added Player.SimulateGravGunPickup, Player.SimulateGravGunDrop, Player.GetPreferredCarryAngles
Committing some partial work on vehicle damage FX etc