224,957 Commits over 3,714 Days - 2.52cph!

8 Years Ago
Group and Social GridUpdateRates overrides
8 Years Ago
EntiySettings.GridUpdateRates Moved grid updates to a tick accumilation setup in EntityManager Added GridManager Add/Remove Gid[IntVector2] overload
8 Years Ago
Begone, params
8 Years Ago
Grid resetting no longer slow as fuck
8 Years Ago
Grid position finding is more accurate now
8 Years Ago
Removed 150 more megs of speedtrees we don't need.
8 Years Ago
Palm trees.
8 Years Ago
How do you like this, silly panda?
8 Years Ago
Couple more influence tweaks
8 Years Ago
Fixed y being used instead of z when setting grid position
8 Years Ago
Influence maps work a bit more now (still not quite there)
8 Years Ago
Deleting more tree stuff.
bot
8 Years Ago
Automated Linux DS Build #408
8 Years Ago
Fixed the merge
bot
8 Years Ago
Automated Windows Build #408
8 Years Ago
started adding influence maps and debug view of them
bot
8 Years Ago
Automated OSX Build #408
bot
8 Years Ago
Automated Linux Build #408
8 Years Ago
Fix use of null m_pVehicle in CFourWheelVehiclePhysics::SetDisableEngine
8 Years Ago
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8 Years Ago
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
8 Years Ago
cactus decor params.
8 Years Ago
Fixed UI errors
8 Years Ago
More
8 Years Ago
TrySetCurrentGoalPlanVariant stuff
8 Years Ago
Final cactus lineup.
8 Years Ago
Agent+Behaviour cleanup
8 Years Ago
Renamed BeforeDebugObject to DebugToolsObject, fixed Instance property
8 Years Ago
vm f1 grenade drop & attach anim source
8 Years Ago
Merge from Parallel DM
8 Years Ago
Builder, attempt to detect freezes
8 Years Ago
Reorderable unique-ness fix
8 Years Ago
Module lists are unique
8 Years Ago
Fixed NRE in PlayeProgression
8 Years Ago
Added a downsampled source toggle to our custom bloom; made it 25% faster Added bloom debug option
8 Years Ago
Moved gate closing in ECM
8 Years Ago
More editor, data save
8 Years Ago
TraitSettingsEditor cleanup
8 Years Ago
Started bomb mission
8 Years Ago
Fixed layer toggle with no name in F1 tools
8 Years Ago
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
8 Years Ago
Data save
8 Years Ago
Added AIModuleSettingsWrapper, holds weight, stored in DecisionMakerParameters and TraitSettings Removed Weight from Goal and GoalPlan data
8 Years Ago
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
8 Years Ago
Added non drawing graphic for imageless raycast ui Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
8 Years Ago
8 Years Ago
PositionLerp and BoneFollower no longer conflict with each other on parented entities Projectiles can be picked up immediately after they hit something
8 Years Ago
Merge from main
8 Years Ago
Remade Zone object in smartobject_test scene, which fixes weird warnings (ty Unity you mentalist)
8 Years Ago
Fixed revz not default to 1 when client cfg is missing