224,082 Commits over 3,684 Days - 2.53cph!

8 Years Ago
Prefab name lookup optimization
8 Years Ago
deleted commented segment
8 Years Ago
added events to switch items between L R back
8 Years Ago
Fixed some bugs in how equip and stow was gating callbacks on wrong conditions Didn't cleaning up event data for equip and stow.
8 Years Ago
changed movement to idle blend from speed which is NavMeshAgent.speed (Maximum movement speed when following a path) to animatorSpeed which is Unit.Navigation.NavMeshAgent.velocity.magnitude (the current velocity)
8 Years Ago
Missed delete shader
8 Years Ago
Temporary workaround for nonJitteredProjectionMatrix on b21 Removed custom motion vectors shader from temporal-aa folder
8 Years Ago
Server compile fix
8 Years Ago
save++ persistence++
8 Years Ago
. completely revamped xp earner categories . max xp you can earn from any player clamped to 6 . xp earned from other players tapers off the more they earn for you . xp from using resources for crafting removed . diminishing xp bonus for crafting an item ( max 1xp total ) merge into main
8 Years Ago
. completely revamped xp earner categories . max xp you can earn from any player clamped to 6 . xp earned from other players tapers off the more they earn for you . xp from using resources for crafting removed . diminishing xp bonus for crafting an item ( max 1xp total ) merge into main
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
completely revamped xp earner categories max xp you can earn from any player clamped to 6 xp earned from other players tapers off the more they earn for you xp from using resources for crafting removed diminishing xp bonus for crafting an item ( max 1xp total )
8 Years Ago
TribeTracker padding
8 Years Ago
Tut widget visuals
8 Years Ago
Fixed tutorial and tasks widget issues by moving elements to prefabs rather than finding components in children etc
8 Years Ago
icon doesn't touch rim
8 Years Ago
More unit portrait fiddling
8 Years Ago
Moved Unit portrait stuff into it's own manager, fixed tracker potraits being shit
8 Years Ago
Save
8 Years Ago
Merging from temporal-aa branch
8 Years Ago
Merging from temporal-aa branch
8 Years Ago
Added unit to unit flag event. Made a tribe combat activity.
8 Years Ago
Finished aa switch backend; updated ui options scene Renamed temporal to tssaa just in case
8 Years Ago
Fixed dropdown convar forced value on awake
8 Years Ago
Improved fxaa quality by tweaking input; still much faster than any other option
8 Years Ago
Emote sound delay
8 Years Ago
lasp gasp of air male vox sound added
8 Years Ago
EmoteSettings holds UnitSoundsTypes, play sound in Emotes.TriggerEmote Added Emotes for Sleeping/Running/Injured Strip flags on death uncommtend
8 Years Ago
Cleaned up some crap Unit flags handling. Strip flags on death to ensure we fire triggers etc. Added Human Corpse item Dead people can't speak. Duh.
8 Years Ago
Improved target following range calculation
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Tweaked ocean caustics animation
8 Years Ago
- Can no use the number keys to load any area from the level start screen (0=factory, 1=ice so far)
8 Years Ago
Human-Combat will now equip weapon before setting current combat ability (in selectors), that player commanded hunting/attacking makes the cavemen draw their weapon and use the weapon's abilities.
8 Years Ago
Fixed missing occlusion property error in terrainblendext Fixed lighting in "Before/Particles/Lit Alpha Blended"
8 Years Ago
Merge from main to triple check
8 Years Ago
Merge from main to triple check
8 Years Ago
Music system (again)
8 Years Ago
Removing music code because Unity
8 Years Ago
Removing music prefab because Unity
8 Years Ago
FOR FUCK SAKE asteroid tile, adding particles
8 Years Ago
Removing music assets because Unity
8 Years Ago
Added "Particles/VertexLit Additive" shader Fixed fishing trap caught VFX visible at night (RUST-1136)
8 Years Ago
Fixed water drop refraction (fish trap)
8 Years Ago
Removed VisualFX from clickdirt prefab Removed VFX from Wounded Effect Audio mixer tweaks
8 Years Ago
Fixed vertexlit blended shader not getting proper lighting
8 Years Ago