224,092 Commits over 3,684 Days - 2.53cph!

8 Years Ago
Netgraph, disabled by default
8 Years Ago
Navigation cleanup
8 Years Ago
merge from main
8 Years Ago
set anim_speed to take value from MagnitudeXZ instead of xyz to remove y spike
8 Years Ago
Reset target position and reached gate bool in Navigation.Stop
8 Years Ago
Fixed exception on stream.Position
8 Years Ago
Navigation.IsMoving uses MagnitudeXZ
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Navigation Tick back to er, Tick
8 Years Ago
Fixed a buttload of warnings
8 Years Ago
Unit NMA autobreaking on by default
8 Years Ago
Fixed Corpse NRE Fixed Human-Combat BB read AnimationRootMotion toggles NavMeshAgent.autoBreaking on and off ECS LateTick
8 Years Ago
airfield work backup - added splashes of colours ~ airfield hangar final models/LODs
8 Years Ago
Navigation destination reached conditions cleanup, commented out an extra one that we probably dont need
8 Years Ago
Entity.FixedTick actually called by EntityManager Navigation tick logic in FixedTick Fixed a bunch of bad AI data caused by merge in 6105
8 Years Ago
Fixed NotImplementedException
8 Years Ago
LevelBuilder now checks for NRE in planet prefab
8 Years Ago
8 Years Ago
Stopped animals sending network update every few ms for seemingly no good reason
8 Years Ago
Fixed player model state updating too often
8 Years Ago
.
8 Years Ago
- Fixed some enemies not having mini map icons - Lowered number of main rooms in asteroid level flow by 1 - Current area fix - Can now press P to auto finish the current level (for debug) - Level loading screen fix - Reworked enemy minimap icon code so play-time spawned-in enemies show
8 Years Ago
FixedTick through manager and ECS code
8 Years Ago
fix nan and made acceleration increase when sprinting and running
8 Years Ago
.
8 Years Ago
Deleted the EquipWeaponSelector, because it wasn't a selector Moved weapon mangement behaviours into the Combat-Basic module under a human only Manage Weapons goal
8 Years Ago
.
8 Years Ago
b25 speedtree shader update (won't break earlier versions)
8 Years Ago
Manage Targets changes
8 Years Ago
Fixed motion vector issues when tssaa is disabled
8 Years Ago
Fixed temporal-aa legacy opengl compilation errors
8 Years Ago
▍ ▄▄▄▇▅▄▄ ▊▆▊█ ▆▌▌▅▇ ▍▇▆ ▄▇█▇ █▌█▉ ▆▆▌▋█▊▌▋▍▉▉
8 Years Ago
.
8 Years Ago
EquipWeaponSelectorSettings always returns true, even if we can't find a weapon
8 Years Ago
checked in the wrong file with last checkin:( dynamically set navmeshagent stopping distance
8 Years Ago
dynamically set navmesagent stopping distance
8 Years Ago
Raknet test Timewarning - do nothing when not enabled at all in release builds
8 Years Ago
Fixed BehaviourChain.ContainsActionOfType not doing what it should FollowTargetSettings Ends and Stops Navigation instead of setting destination to our position
8 Years Ago
.
8 Years Ago
Items fix
8 Years Ago
$BLACKBOARD_COMBAT_ABILITY$ Behaviour description variable
8 Years Ago
If we try to equip an item that's already held, we just set the active combat ability of our combat component to the first ability of that item.
8 Years Ago
hungry and starving vox edits
8 Years Ago
After we pick up something, let's automatically equip it.
8 Years Ago
Let right hand stow and equip, just like the left hand. Not everything is a bow.
8 Years Ago
this[] and FA.Count pattern in Items Added DebugTools Item listing
8 Years Ago
Moved raknet to its own dll Updated native libraries Cache BaseEntity.ToString()
8 Years Ago
starving male vox shortened
8 Years Ago
shivering male vox shortened