224,341 Commits over 3,684 Days - 2.54cph!

8 Years Ago
lodding enginechassis and wheel rims on lod1
8 Years Ago
RUST-856, maybe
8 Years Ago
Decision owns a Blackboard
8 Years Ago
switched round target selector and combat ability selector
8 Years Ago
removed erroneous materials. tweaked metallic value on beep truck materials
8 Years Ago
updated scene
8 Years Ago
working on lod 0 and lod 1 beep truck
8 Years Ago
whitebox update
8 Years Ago
Changed wheel dimension, forces
8 Years Ago
latest source data for units with new hand attachment points
8 Years Ago
this checkin has the attach bones setup properly (I HOPE!!!)
8 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
8 Years Ago
Added CS like weapon recoil. Needs tweaking a lot.
8 Years Ago
missing layer
8 Years Ago
almost
8 Years Ago
fixed the player_model to use the proper animation controller
8 Years Ago
Added combat ability re-selection to combat AI module (might not work properly yet)
8 Years Ago
NRE fix
8 Years Ago
Attachments editor progress, EntityViewPrefab offset data PlayerController dummy goal cleanup, module ref Goals data copy support
8 Years Ago
tweak the playback speed for some animations
8 Years Ago
fixed sleeping orientation so it aligns with terrain better
8 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
8 Years Ago
Dodge animation trigger should now get called.
bot
8 Years Ago
Automated Linux DS Build #325
8 Years Ago
Fixed dodged attacks not causing the combat state
bot
8 Years Ago
Automated Windows Build #325
bot
8 Years Ago
Automated OSX Build #325
bot
8 Years Ago
Automated Linux Build #325
8 Years Ago
CLuaShared::LoadFile_FromDataTable for GAME path now works without files actually existing in the filesystem Fixed infinite loop in autorefresh caused by circular include() calls
8 Years Ago
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8 Years Ago
damn it..
8 Years Ago
pistol viewmodel fixes ( clipping on the deploy animation, made the idle point straight ahead )
8 Years Ago
added footstep sounds to all the sprint animations
8 Years Ago
re-added censorship
8 Years Ago
fixed looking into fishtrap resetting timer fishtrap traps faster
8 Years Ago
pivot orientation was reset on fishtrap gibs
8 Years Ago
remove debug.log calls
8 Years Ago
Fix rain surface ambience not playing
8 Years Ago
Force Player commanded GPV BehaviourChain to report as valid
8 Years Ago
Fixed go to destination sometimes using the wrong combat ability for range.
8 Years Ago
Current entity decay state saves and loads on server restart Decay uses less memory on the server (meaning we can add it to everything) Building block decay correctly resets when fully repaired
8 Years Ago
creating lod1 beep truck
8 Years Ago
Changed default Standard and Standard spec override shaders to std/rust path Updated main camera component
8 Years Ago
Updated to latest truck
8 Years Ago
Fixed UnitSpawners having the wrong script assigned... AIDesigner and some other editor tweaks
8 Years Ago
Fix potential NRE in ItemSpawner, added error log Added Player AI Module, used as template for player commanded goals Added AlwaysWinConditon
8 Years Ago
Updated the fishtrap size (-25%)
8 Years Ago
check it (in) before I wreck it
8 Years Ago
Updated Condition and Consideration templates Condition + Consideration params refactor AIDesigner+Editor index out of range fix (update serialized property)
8 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update