255,074 Commits over 3,990 Days - 2.66cph!

7 Years Ago
UI Inventory hiding player info fix
7 Years Ago
Fixed movement fuckup
7 Years Ago
lost and found level update
7 Years Ago
Texture Updates
7 Years Ago
Definition.DisplayName lazy getter checks displayname via IsNullOrEmpty
7 Years Ago
Save
7 Years Ago
merge from main
7 Years Ago
Island-01 height and water map rebake
7 Years Ago
merge from main
7 Years Ago
more delete
7 Years Ago
deleting this stuff plastic readded when it forced me to update before checkin
7 Years Ago
hippo
7 Years Ago
Saved everything again cause im a fucking melon
7 Years Ago
island-01 navmesh bake
7 Years Ago
cliff_2b prefab fixes, island-01 cliff placement, splats, topology painting
7 Years Ago
Lots are getting better.
7 Years Ago
merge from main
7 Years Ago
validated all the asset ever and saved em
7 Years Ago
DataAsset.OnValidate name caching, cleanup
7 Years Ago
Data save
7 Years Ago
Removed AIModuleSettingsWrapper, various related cleanup Stripped modules from Rhino
7 Years Ago
press m to throw a BSP
7 Years Ago
added code tooltip toggle for menu buttons, disabled. added a Toggle panel to menu for auto starting AI games when matchmaking (doesn't start the game yet)
7 Years Ago
grassy edge texture alpha tweaks
7 Years Ago
Exposed protection values in item stats properties. A bit more fiddling with the tooltip ui for inventory.
7 Years Ago
Cleaning up asset display name + debug name and formatting usage (also improves editor perf in AI designer and other tools)
7 Years Ago
View model settings Set anims to use base mesh vessel
7 Years Ago
Fixed pause overlay flashing up when switching game speed
7 Years Ago
cherry picking 12762, 12764
7 Years Ago
ImageMasked creates fresh material instance if the ref material shader differs
7 Years Ago
Merge from main
7 Years Ago
Fixed parenting on bradley and heli loot crate fireballs
7 Years Ago
Disabled pathfinding filtering in DM (testing)
7 Years Ago
Fixed biome mat objects not being initialized on warmup and causing a pref spike when used on decor objects
7 Years Ago
Merge from main
7 Years Ago
change target bullet graphics temp effect that shoots pattern where player is aiming reverse controls temp effect control tweaks
7 Years Ago
Female asian head mesh, materials & textures
7 Years Ago
game found panel ui
7 Years Ago
Male asian head/body seams Added ambient lighting to light body
7 Years Ago
merge from cliffs remodel
7 Years Ago
pre-merge
7 Years Ago
Added light sources to all of the hero modules Made nighttime slightly brighter Added attack anticipation events to the dagger combo Added a light source to keys that turns on at night Wall torches now randomly offset their starting timeline point Looks a lot better when there's more of them on screen Added an IsHeld bool and an OnEquipped method to Interactableitem Fixes key lighting staying enabled while key is on belt Cleaned up some logs
7 Years Ago
Remaining attire materials.
7 Years Ago
Merged from main
7 Years Ago
Materials for the different attires.
7 Years Ago
Mushroom crash fix. Stamina recharge tweaks. Health tweaks. Manifest.
7 Years Ago
Skill gain and item degradation is now applied when removing an item from the dispenser even if the item could not be carried (Fixes fishing skill not increasing if hands are full even though the fish is dispensed/caught)
7 Years Ago
Fixed fishing spots missing a collider (manually added to view, this might break if it's updated) New Unlock: Advanced Fishing Unlocks when a unit reaches Novice in Fishing Unlocks the advanced spear
7 Years Ago
SetCharacterMode
7 Years Ago
Merged from main