255,074 Commits over 3,990 Days - 2.66cph!
UI Inventory hiding player info fix
lost and found level update
Definition.DisplayName lazy getter checks displayname via IsNullOrEmpty
Island-01 height and water map rebake
deleting this stuff plastic readded when it forced me to update before checkin
Saved everything again cause im a fucking melon
cliff_2b prefab fixes, island-01 cliff placement, splats, topology painting
validated all the asset ever and saved em
DataAsset.OnValidate name caching, cleanup
Removed AIModuleSettingsWrapper, various related cleanup
Stripped modules from Rhino
added code tooltip toggle for menu buttons, disabled.
added a Toggle panel to menu for auto starting AI games when matchmaking (doesn't start the game yet)
grassy edge texture alpha tweaks
Exposed protection values in item stats properties.
A bit more fiddling with the tooltip ui for inventory.
Cleaning up asset display name + debug name and formatting usage (also improves editor perf in AI designer and other tools)
View model settings
Set anims to use base mesh vessel
Fixed pause overlay flashing up when switching game speed
ImageMasked creates fresh material instance if the ref material shader differs
Fixed parenting on bradley and heli loot crate fireballs
Disabled pathfinding filtering in DM (testing)
Fixed biome mat objects not being initialized on warmup and causing a pref spike when used on decor objects
change target bullet graphics
temp effect that shoots pattern where player is aiming
reverse controls temp effect
control tweaks
Female asian head mesh, materials & textures
Male asian head/body seams
Added ambient lighting to light body
merge from cliffs remodel
Added light sources to all of the hero modules
Made nighttime slightly brighter
Added attack anticipation events to the dagger combo
Added a light source to keys that turns on at night
Wall torches now randomly offset their starting timeline point
Looks a lot better when there's more of them on screen
Added an IsHeld bool and an OnEquipped method to Interactableitem
Fixes key lighting staying enabled while key is on belt
Cleaned up some logs
Remaining attire materials.
Materials for the different attires.
Mushroom crash fix.
Stamina recharge tweaks.
Health tweaks.
Manifest.
Skill gain and item degradation is now applied when removing an item from the dispenser even if the item could not be carried (Fixes fishing skill not increasing if hands are full even though the fish is dispensed/caught)
Fixed fishing spots missing a collider (manually added to view, this might break if it's updated)
New Unlock: Advanced Fishing
Unlocks when a unit reaches Novice in Fishing
Unlocks the advanced spear