221,906 Commits over 3,653 Days - 2.53cph!

bot
8 Years Ago
Automated Windows Build #207
bot
8 Years Ago
Automated OSX Build #207
bot
8 Years Ago
Automated Linux Build #207
8 Years Ago
Crazy physics catcher improvements, works for all ents & catches a few extra cases Added sv_crazyphysics_remove, sv_crazyphysics_defuse, sv_crazyphysics_warning Removed sv_removecrazyphysics Fixed utf8.len for single-byte inputs
8 Years Ago
Replaced hard coded test scalar
bot
8 Years Ago
Automated Linux DS Build #206
8 Years Ago
Fixed water2 on u5.4
8 Years Ago
Right clicking item with loot open will move it to loot Right clicking clothes/belt bar will move item to main inventory
bot
8 Years Ago
Automated Windows Build #206
8 Years Ago
Menu UI tweaks Phrases++
8 Years Ago
Data tweaks
bot
8 Years Ago
Automated OSX Build #206
bot
8 Years Ago
Automated Linux Build #206
8 Years Ago
* Fixed some turret sounds not being cleaned up on remove
8 Years Ago
Fixed Morale consideration sampling the wrong stat
8 Years Ago
Added another debug gate
8 Years Ago
This should have been commited.
8 Years Ago
Editor ifs
8 Years Ago
Atmos no.1 levels
8 Years Ago
Cursor hotspot twaek
8 Years Ago
Fixed consumable effects not using duration mode
8 Years Ago
Some UI tweaks Fire light and smoke material tweaks
8 Years Ago
Numerous TOD/Biome/Post tweaks
8 Years Ago
- Player damagestate anim layer now gets turned on when < 3 health
8 Years Ago
- Added a WallHitEffect prefab link to BaseEntity for an effect to play when stuff... hits a wall
8 Years Ago
Fixed potential exception in ColliderBatch / RendererBatch
8 Years Ago
- BaseProjectiles now have a separate Fade definition in inspector - Impact and Fade effects can be set to take the forward direction of their projectile - Refactored some BaseProjectile stuff and removed some unnecessary calls to old object pooling setup - Tidied up BaseProjectile inspector into groups
8 Years Ago
Developers/moderators/admins can jump the join queue - and ignore maxplayers
8 Years Ago
trainyard, powerplant, water treatment plant prefabs/dressing update couple rotation fixes in stairs prefabs
8 Years Ago
Queue now counts players that are joining too Status shows queue size
8 Years Ago
Removed news from loading screen (didn't work as well as I'd hoped)
8 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
8 Years Ago
Driftwood shore wetness + shader tweaks
8 Years Ago
- Stopped a bunch of object pool instantiations that are no longer used
8 Years Ago
- Removed some unnecessary colliders from enemy prefabs
8 Years Ago
- Added health values to playership models for the parts to disappear - Rebuilt player prefab - Levelup screen model now reflects current player health too - Increased health of spikeys from 2 to 4
8 Years Ago
TOD wip stuff. Tree billboards cast shadows.
8 Years Ago
TOD stuff
8 Years Ago
Scene stuff.
8 Years Ago
Storm drain material PBR'd. Crushed cloud texture blacks, and removed all useless alphas.
8 Years Ago
Item/Container handling tweaks
8 Years Ago
Lods for male body and heads.
8 Years Ago
Scene stuff Tree stuff
8 Years Ago
Fixed a few d3d9 shader compiler errors Fixed water fog disappearing when moving camera parallel to floor
8 Years Ago
Updated vm hammer source anims
8 Years Ago
8 Years Ago
8 Years Ago
Updated shadervariants and graphics settings
8 Years Ago
Added connection queue
8 Years Ago
Profiler hooks