255,075 Commits over 3,990 Days - 2.66cph!
fixed null personality in data causing NRE.
Building module is back in (but probably needs balancing).
Model and hitbox for owner and proxy
Goals can inherit their score from the parent module
Removed obsolete conditions list from AIModuleSettings
AI module nodes in the AI designer now display their DSE and enabled toggle
fixing bug when player is rotated when climbing and locking on
added lights to a module without them, modfied P_Module_19 so you couldn't cheat it with a wall climb
Removed TraitSettingsWrapperDrawer.
Added a couple of missing Serializable and AssetMenu attributes.
Test data in Twat personality.
bunch of new modules, got rid of connection modules in beginning
decided to just make the connection modules I made part of the pad
module array, didn't like the fact that it was no longer random
Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
More optimizations to AI system.
Fixed Vector2i equality allocating.
Block tool can create box primitives with grid snapping on any surface
Added some optimizations and more profiler hooks to the AI systems.
People now remember the last entity they looked at and won't look at it again while wandering
Further cleanup of weighted things
fixed gaps in the sedan model
Race mission shows countdown
Update bindinggen, support weak references to UE4 objects
Add support for Weak<T> where T is unreal type
Heat map contribution of campfire is 0.5
TemperatureGrid refuckoring
TemperatureGrid this[] cleanup
New TemperatureSimulator calc, updated insulation values for various pieces of clothing
control module 5, some cleaning up for key interaction
Fixed dragging scroll bars
Various Stats & Senses optimisations
DataAsset equality members & operators
menu UI now listens for OnJoinedMatched event and kicks off a AI match automatically if the checkbox is enabled
Merge from weekend_branch_2
Scene backup.
Less ridiculous helmet overlays.
bunch more work on island-02
Renamed OnTick back to Tick
Added HUD.UpdateGlobals
Disable dev console in game
Component value caching
Loading Movie
Merge branch 'master' of SandboxGame
more work on climbing stuff, trying to remove more jank
Fixed maxhealth not updating between server and client.
Host matchmaking now sends a new message to client when they're queued (ie there was no other waiting player so the game wasn't immediately started).
Added OnJoinedMatchMaking client event.
Reworked some BGQ to use the new event