221,887 Commits over 3,653 Days - 2.53cph!

bot
8 Years Ago
Automated Linux Build #208
8 Years Ago
* Fixed a possible exploit with the file system * Fixed SetSubMaterial not working on bonemerged entities * Fixed submaterial overrides affecting the first rendered entity in certain hooks such as PostPlayerDraw
8 Years Ago
- Merged stat groundwork to main
8 Years Ago
- Merged from main
8 Years Ago
Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
8 Years Ago
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8 Years Ago
Water sim tweaks + small opt
8 Years Ago
Elvis intro
8 Years Ago
Fixed errors in elvis controller Added transitions from hits to run
8 Years Ago
Merge from dungeons.
8 Years Ago
Merge from dungeons.
8 Years Ago
Merge from main.
8 Years Ago
Merge from main.
8 Years Ago
Healthbar sounds Mavis racket/jetpack sounds Fix special meter sounds not playing when UI is hidden/reenabled
8 Years Ago
Fixed queue jumping not jumping the queue
8 Years Ago
Improving unit reproduction code Removed some useless actions Added some more aging data Added Effect params to PersonalitySettins
8 Years Ago
tweaked skybox to be more sunset-y at one end. rebaked lightmap to remove big purple light. changed grass colour to match concept and tweaked shader so it fades out with better colour. tweaked mountain colour at sunset side
8 Years Ago
re-exported grass with less reeds
8 Years Ago
slightly improved boar
8 Years Ago
CreateItem and RemoveItem actions, Added back in a basic ActionChainData object, since we use ActionChains in Effect and not just Behaviours "Special" ItemType Data changes
8 Years Ago
SmartObject container
8 Years Ago
added new grass, tweaked lighting, merged meshes, rebaked lightmap (need to do new final gather)
8 Years Ago
rebuilt test court grass and exported
8 Years Ago
FOR FUCK SAKE plasma fade fx FOR FUCK SAKE plamablast projectile prefab FOR FUCK SAKEplayership prefab with damage setup FOR FUCK SAKE tweak damage anim
8 Years Ago
vm hammer source update
8 Years Ago
Lowest LODs for TENN-15 and Lion-El
8 Years Ago
created the wiseguy basic movement ( 8-way walk/run) added basic code to drive the movement animations
8 Years Ago
- Branched for WIP item/stat modifiers and bonuses
8 Years Ago
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
8 Years Ago
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
bot
8 Years Ago
Automated Linux DS Build #207
bot
8 Years Ago
Automated Windows Build #207
bot
8 Years Ago
Automated OSX Build #207
bot
8 Years Ago
Automated Linux Build #207
8 Years Ago
Crazy physics catcher improvements, works for all ents & catches a few extra cases Added sv_crazyphysics_remove, sv_crazyphysics_defuse, sv_crazyphysics_warning Removed sv_removecrazyphysics Fixed utf8.len for single-byte inputs
8 Years Ago
Replaced hard coded test scalar
bot
8 Years Ago
Automated Linux DS Build #206
8 Years Ago
Fixed water2 on u5.4
8 Years Ago
Right clicking item with loot open will move it to loot Right clicking clothes/belt bar will move item to main inventory
bot
8 Years Ago
Automated Windows Build #206
8 Years Ago
Menu UI tweaks Phrases++
8 Years Ago
Data tweaks
bot
8 Years Ago
Automated OSX Build #206
bot
8 Years Ago
Automated Linux Build #206
8 Years Ago
* Fixed some turret sounds not being cleaned up on remove
8 Years Ago
Fixed Morale consideration sampling the wrong stat
8 Years Ago
Added another debug gate
8 Years Ago
This should have been commited.
8 Years Ago
Editor ifs
8 Years Ago
Atmos no.1 levels