255,075 Commits over 3,990 Days - 2.66cph!

7 Years Ago
fixed null personality in data causing NRE. Building module is back in (but probably needs balancing).
7 Years Ago
Visual sets
7 Years Ago
Model and hitbox for owner and proxy
7 Years Ago
Merge from main
7 Years Ago
Goals can inherit their score from the parent module Removed obsolete conditions list from AIModuleSettings AI module nodes in the AI designer now display their DSE and enabled toggle
7 Years Ago
fixing bug when player is rotated when climbing and locking on
7 Years Ago
optimised large texture
7 Years Ago
More texture updates
7 Years Ago
added lights to a module without them, modfied P_Module_19 so you couldn't cheat it with a wall climb
7 Years Ago
merge from main
7 Years Ago
light bugfix
7 Years Ago
Removed TraitSettingsWrapperDrawer. Added a couple of missing Serializable and AssetMenu attributes. Test data in Twat personality.
7 Years Ago
bunch of new modules, got rid of connection modules in beginning decided to just make the connection modules I made part of the pad module array, didn't like the fact that it was no longer random
7 Years Ago
Fixed shadow cascade blending in shadow quality 2 Moved occluders material to generic location Building/materials + added shadows material
7 Years Ago
More optimizations to AI system. Fixed Vector2i equality allocating.
7 Years Ago
Merge latest from Main
7 Years Ago
Character motor
7 Years Ago
Block tool can create box primitives with grid snapping on any surface
7 Years Ago
Added some optimizations and more profiler hooks to the AI systems.
7 Years Ago
People now remember the last entity they looked at and won't look at it again while wandering
7 Years Ago
Data fixes
7 Years Ago
Further cleanup of weighted things
7 Years Ago
fixed gaps in the sedan model
7 Years Ago
Race mission shows countdown
7 Years Ago
Update bindinggen, support weak references to UE4 objects
7 Years Ago
Add support for Weak<T> where T is unreal type
7 Years Ago
quick cleanup
7 Years Ago
lots
7 Years Ago
Heat map contribution of campfire is 0.5
7 Years Ago
Heat map max temp 50
7 Years Ago
Cleanup
7 Years Ago
TemperatureGrid refuckoring
7 Years Ago
TemperatureGrid this[] cleanup
7 Years Ago
New TemperatureSimulator calc, updated insulation values for various pieces of clothing
7 Years Ago
Texture Updates
7 Years Ago
control module 5, some cleaning up for key interaction
7 Years Ago
updates to vm source
7 Years Ago
ui
7 Years Ago
Fixed dragging scroll bars
7 Years Ago
Various Stats & Senses optimisations DataAsset equality members & operators
7 Years Ago
menu UI now listens for OnJoinedMatched event and kicks off a AI match automatically if the checkbox is enabled
7 Years Ago
Merge from weekend_branch_2
7 Years Ago
hippo
7 Years Ago
ak47 world model fix
7 Years Ago
Scene backup. Less ridiculous helmet overlays.
7 Years Ago
bunch more work on island-02
7 Years Ago
Renamed OnTick back to Tick Added HUD.UpdateGlobals Disable dev console in game Component value caching Loading Movie Merge branch 'master' of SandboxGame
7 Years Ago
more work on climbing stuff, trying to remove more jank
7 Years Ago
Fixed maxhealth not updating between server and client.
7 Years Ago
Host matchmaking now sends a new message to client when they're queued (ie there was no other waiting player so the game wasn't immediately started). Added OnJoinedMatchMaking client event. Reworked some BGQ to use the new event