255,048 Commits over 3,990 Days - 2.66cph!
unit facing vector
can power up fuse laser with bullets
Verious refactoring magic
Fixed item placement command generation doubling up commands for placeable items
fixed pixel chunk rotation
units handle facing direction rotating, pxcs require a unit
pxc offset works with facing direction rotation
unit RotateToFace method
Work towards mixed navmesh grid cell fidelity.
rebuild addons when their dependencies are modified
use topological sort for addon build order
New Unlock Definition - Advanced Crafting
Requires Whittling-Apprentice
Unlocks crafting table, rabbit trap and stone axe
Rabbit Trap and Stone Axe now require the crafting table to be crafted
Fixed build error in SetDestination
New Unlock Definition - Advanced Leatherworking
Requires player to craft Hat or Animal Hide Bed
Unlocks Tanning Rack, Chest, Legs, Feet and Hand Wraps (not variants like Chest_01)
Tanning Rack now requires 4 wood, 4 stone and 1 animal hide
Chest, Legs, Feet and Hand Wraps now requires 1 animal hide to craft and must be crafted at the Tanning Rack
Fixed Tanning Rack not having collisions or an interaction position
lot placement revamp test
Can now trigger unlock definition unlocks from the Debug Tool->World tab
Moving inventory to server/owner only
Fixed not being able change unlock mode if unlock mode is on default value
Added a stockpiles unlock definition to unlock the stockpile buildings
Fixed a bold tag typo in the the crafting widget
Fixed buttons.
Deer skull doesn't need to be a consumable anymore.
Character sync not for humans. Don't waste network bandwidth.
Manifest
Cleaned up some stuff.
TalentsUI progress, nuked a bunch of loadouts
Rotation overhaul
Fixed camera shake
Merge branch 'master' into rotations
Merge branch 'master' into rotations
Fixed Rotation.Normalize
Merge branch 'rotations' of SpaceUsurperUnity into rotations
reset player camera on stage restart
Null check shit in PlayerInventoryProperties because we're not fucking savages
Fixed Rotation.Normalize
Merge branch 'rotations' of SpaceUsurperUnity into rotations
pxc collision works mid-rotation
Merge branch 'master' into rotations
clamp pxc animation frame
fixed planet rotation
fixed pixelgroup rotation
Merge branch 'master' into rotations
pxc collision works mid-rotation
after controlled modules run out, normal floors start to spawn
fixed planet rotation
fixed pixelgroup rotation
fall damage
if in air for more than 2.2 secs you die on landing
clamp pxc animation frame
Tooltip positioning stuff moved to separate component
Talents progress
Item item fire FX fix
Data updates
knee climb works a little more smoothly
can do it from mid air if the distance off ground is small enough