255,881 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Removed Safeguard (we'll deal with this in the spawn handler instead).
8 Years Ago
Sites latest
8 Years Ago
ore nodes new files & prefabs
8 Years Ago
Tree cleanup
8 Years Ago
Added replay events to analytic data
8 Years Ago
Nicer web analytics Cleaner Analytics drill down
8 Years Ago
Just add users up for now, fuck it
8 Years Ago
added ui elements
8 Years Ago
improvements to weapon sticking. added headshot procs
8 Years Ago
set windzone main to 0 as seems to not get init on startup
8 Years Ago
Started reworking mission panels in game, added distance
8 Years Ago
AI now prefers to hit multiple units or kills, not so keen on injuring or killing it's own dudes
8 Years Ago
Startup replay now downloads comments
8 Years Ago
Changed steam protocol link for watching replays
8 Years Ago
Favicons
8 Years Ago
Cleaned up for out of game feedback
8 Years Ago
View feedback
8 Years Ago
Fixed possible cause of build failure
8 Years Ago
Added sharing URL buttons to recent runs, can now launch the game into a replay Merge branch 'master' of SpaceUsurperUnity
8 Years Ago
Updated ASE to 1.1.0 dev 004 + time fix
8 Years Ago
AI best dmg scoring stuff (wip)
8 Years Ago
Fixed first run being fucked Feedback latest Redirect back the right Url when logging in etc
8 Years Ago
Don't try to post feedback if we can't
8 Years Ago
Navmesh agent safeguard should be a server component. Re-enable Kill command.
8 Years Ago
Slack reporting shit
8 Years Ago
Gang emblem sync fix? Need to test.
8 Years Ago
fixed issue with semi auto pistol vm deploy animation
8 Years Ago
Commented out Kill command from safeguard. Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
8 Years Ago
Fixed first run counts
8 Years Ago
Added some more rigorous sanity checks where navmesh agents are concerned. Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
8 Years Ago
more
8 Years Ago
Fixed being able to invite animals to a party (filing this away for future turtle party dlc)
8 Years Ago
Party members now sneak if their leader is sneaking
8 Years Ago
armor reworking player body bank angle color lerps moving wall stage start
8 Years Ago
Made the player collider skinnier so you can get up and punch more convincingly
8 Years Ago
Rock prep Terrain tweaks No green hue cast on bare overgrowth
8 Years Ago
Actual punching anims
8 Years Ago
No more pistol in fists worldmodel
8 Years Ago
Assigning root motion node to root transform on anims
8 Years Ago
Networked fists. Player's fists now live in a tiny fist container
8 Years Ago
Better follow/offset movement for party members
8 Years Ago
Basic party movement offsets
8 Years Ago
hitboxes rework WIP
8 Years Ago
Fixed messed up jog condition filename
8 Years Ago
8 Years Ago
fixed arrow bad dmg types
8 Years Ago
misc
8 Years Ago
Basic jogging logic for party members
8 Years Ago
fixed bradley gib NRE
8 Years Ago
Add dynamic cast marshaler