255,881 Commits over 3,990 Days - 2.67cph!
Removed Safeguard (we'll deal with this in the spawn handler instead).
ore nodes new files & prefabs
Added replay events to analytic data
Nicer web analytics
Cleaner
Analytics drill down
Just add users up for now, fuck it
improvements to weapon sticking.
added headshot procs
set windzone main to 0 as seems to not get init on startup
Started reworking mission panels in game, added distance
AI now prefers to hit multiple units or kills, not so keen on injuring or killing it's own dudes
Startup replay now downloads comments
Changed steam protocol link for watching replays
Cleaned up for out of game feedback
Fixed possible cause of build failure
Added sharing URL buttons to recent runs, can now launch the game into a replay
Merge branch 'master' of SpaceUsurperUnity
Updated ASE to 1.1.0 dev 004 + time fix
AI best dmg scoring stuff (wip)
Fixed first run being fucked
Feedback latest
Redirect back the right Url when logging in etc
Don't try to post feedback if we can't
Navmesh agent safeguard should be a server component. Re-enable Kill command.
Gang emblem sync fix? Need to test.
fixed issue with semi auto pistol vm deploy animation
Commented out Kill command from safeguard.
Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
Added some more rigorous sanity checks where navmesh agents are concerned.
Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
Fixed being able to invite animals to a party (filing this away for future turtle party dlc)
Party members now sneak if their leader is sneaking
armor reworking
player body bank angle color lerps
moving wall stage start
Made the player collider skinnier so you can get up and punch more convincingly
Rock prep
Terrain tweaks
No green hue cast on bare overgrowth
No more pistol in fists worldmodel
Assigning root motion node to root transform on anims
Networked fists. Player's fists now live in a tiny fist container
Better follow/offset movement for party members
Basic party movement offsets
Fixed messed up jog condition filename
fixed arrow bad dmg types
Basic jogging logic for party members
Add dynamic cast marshaler