192,181 Commits over 3,259 Days - 2.46cph!

9 Years Ago
9 Years Ago
Fix for PushTableFromTrace compile errors
9 Years Ago
Adding missing Library folder
9 Years Ago
Fixed hatchet throwing NRE's
9 Years Ago
9 Years Ago
Tree optimizations and roots and stuff.
9 Years Ago
game
9 Years Ago
source files for flare, flashlight
9 Years Ago
main
9 Years Ago
Root dir
9 Years Ago
Fixed client NRE on disconnect
9 Years Ago
Server browser now shows map name properly
9 Years Ago
Updated viewmodels with `always animate`
9 Years Ago
removed console.log hack (HTMLMain takes care of this now) limited html spam to warnings/errors viewmodel - check that we have an animationEvent before trying to use it in holster HTMLComponent - check m_View for null before trying to use it
9 Years Ago
Error message start with hash so they show up uniquely if different but same error message
9 Years Ago
-some new pickaxe animations
9 Years Ago
Added configurable distance and time at which a track is lost to AI
9 Years Ago
Added danger direction bloom to obstacle avoidance
9 Years Ago
fixed mouse wheel up not going previous sockets that are both male and female now flipped inside out before receiving a male fixed up some of the building components - still need working through added construction parts map
9 Years Ago
Only draw gizmos of AI obstacles if selected
9 Years Ago
Made context map decision lerping more reasonable
9 Years Ago
adding urban head and urban torso lods
9 Years Ago
Added AI class prefix to all AI behaviours
9 Years Ago
Updated AI test scene
9 Years Ago
Added ObstacleOBB with closest point calculation
9 Years Ago
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
9 Years Ago
Added editor gizmo to circle obstacle
9 Years Ago
Added utility methods to get any 2 components of a Vector3 as a Vector2
9 Years Ago
Split ObjectInfo into TargetInfo and ObstacleInfo
9 Years Ago
Forest type 3 spawned
9 Years Ago
updated file
9 Years Ago
stairs, floor test
9 Years Ago
adding in the clothing+body part lods as obj for alex
9 Years Ago
Added custom obstacle data structures
9 Years Ago
Construction ghost shader/effect - this is shit - lets get something better
9 Years Ago
Added new viewmodel rig with updated skeleton changes. _ML indicates this file still uses Minhs controller layout on top.
9 Years Ago
Added next/previous key bindings Added hack so mouse wheel calls next/previous automatically Can change building parts using next/previous
9 Years Ago
Added socket icons for easier editing Now change construction parts with left/right (temporary)
9 Years Ago
Socket based building system WIP
9 Years Ago
Forest type 3 WIP. Such trees, wow.
9 Years Ago
finished the rest of the animations for the flashlight
9 Years Ago
Merge from main
9 Years Ago
deleted folder
9 Years Ago
Removed some unused variables
9 Years Ago
Better way of handling targets and obstacles Simplified and improved follow and obstacle avoidance behaviours
9 Years Ago
Moved old skinned meshes to clean parent folder. These will be removed fropm Plastic once LODS have been skinned & exported on new rig.
9 Years Ago
Fixed fuckups from last night's commits
9 Years Ago
9 Years Ago
-made some improvements to some of the animations for the hatchet, and bolt action. Also tweaked the playback values so the weapons don't look like they're being swung by a 75 year old man with arthritis.
9 Years Ago
22.5% more trees.