224,071 Commits over 3,684 Days - 2.53cph!

8 Years Ago
▉▍▋▅██▍▆▍▊▄ ▇▌▋▊▌
8 Years Ago
More GC hunting
8 Years Ago
merge from main
8 Years Ago
Tone down yesterday's ssr tweaks a little bit
8 Years Ago
all chopper gibs are two sided
8 Years Ago
▅ ▇▆▆▋▌▆▋ ▉█▋▆
8 Years Ago
Bucket of fixes for signs/banners
8 Years Ago
▅ ▍▊▊▊▊▅▋ ▌▆▆▌▊▇▉▆ ▅▇▌▊▄▌▊▆▌
8 Years Ago
Thrown weapon fixes
8 Years Ago
cleaned up temple ref folder
8 Years Ago
YAMfM
8 Years Ago
▆ ▅█▉ █▄▍▋▇▊ ▅▍▇█ !▇ ▋▌▋▍▅▉▌▆ ▊▆█▆▉
8 Years Ago
▋ █▅▋▌ ▍▇▆ █▄▌▋▄▍▄▇ ▆█▄▉▊ (▅█▄▇▄▄ ▅▉▆▍▆▉ ▊█▌▇▍▅▄ ▌▄▆▊█ ▋█▄▇ ▆▇▌▉▇▆▊▍ ▅▇▌ ▍▅▋▅▄▊ ▅█ █▅ ▄▆▆▍▋▉) ▌▌▉ ▊▉▄▌ ▆▍▅▊ ▆█▌▌▆▊▇ ▅▊▇▅ ▉▌▉▄ ▉▅▆ ▄▊ ▊▉▊▌▅▉
8 Years Ago
Fixed a bunch of bugs with SmartObject subscriptions (now SmartSubscription)
8 Years Ago
Fixed index range errors in Stat+Tickable
8 Years Ago
- Removed some shit from town scene
8 Years Ago
- LevelBuilder now waits until the next frame, after receiving level generation success event, before setting up the mission to work around the DunGen beta issue
8 Years Ago
- Can no longer damage off-screen stuff
8 Years Ago
- Can now specify a range that mission objects will start to be tracked by the on screen arrows. Once "discovered" an item will always be tracked, regardless of distance. - Collect mission now hides arrows until items are nearby
8 Years Ago
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers Added water fallback to lowest quality if GPU-based sim is not supported Tweaked water local reflection to be slightly faster; longer vertical reflections far away Merged in changes from Before; renamed shaders, minor refactor
8 Years Ago
Quick fix for high external gate sounds
8 Years Ago
update loot tables
8 Years Ago
grenades can stack to 2
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
grenade throw distances unified grenades are a lot more predictable, less bounce, more friction
8 Years Ago
Updated rock vm source
8 Years Ago
Made external high walls more expensive
8 Years Ago
Remaining batch of Owl anims Added all anim events, clips, rig & optimisation settings
8 Years Ago
Gates icons
8 Years Ago
Holosight hasn't got condition
8 Years Ago
-GC optimization for IM, and a bunch of Profiler samples. -YAMfM
8 Years Ago
Fixed wrong skin count in blueprints
8 Years Ago
- Lowered the minimum amount of cash enemies/crates can drop to increase the variety
8 Years Ago
- Massively increased the range of coin suck-in - Added a very small random delay before suck-in activates so you can see coins before they're sucked in now the range is bigger
8 Years Ago
Skin fixes/tweaks
8 Years Ago
Phrases/Manifest/Loottables/Phrases
8 Years Ago
Stat modifable/tickable uses dict instead of grouping. This kills the GC.
8 Years Ago
Rain 2.4 Launcher effect tweaks Generator Smoke effect for Vince.
8 Years Ago
- Placeholder collect item made a bit more obvious with rotation and can now be collected
8 Years Ago
Steam item icons
8 Years Ago
sign icon renders
8 Years Ago
- LevelBuilder now calls initialise on each room's Room script, which then handles it's own initialisation of spawners etc
8 Years Ago
merge from main stone_gate implementation removed some older anim prefab
8 Years Ago
UNITY_EDITOR
8 Years Ago
Updated owl prefab + config
8 Years Ago
- Added Room script to all Factory rooms - Updated prefabs/scene
8 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
8 Years Ago
Updated some Owl metas Owl Prefab + controller Added to anim viewer Deleted all the extra materials and textures
8 Years Ago
Icon tweaks