256,191 Commits over 3,990 Days - 2.68cph!

8 Years Ago
Fixed units not having their age set correctly on creation Moved effect trigger evaluation to the Effects component, called once per game minute Updated entity id usage to use EntityId rather than int Cleaned up Wearables prefab retrieval
8 Years Ago
Probably fixed animation offsets.
8 Years Ago
tags atmos piece 30
8 Years Ago
atmos 30 added
8 Years Ago
Vessel fix
8 Years Ago
Fixed attachments
8 Years Ago
various cleanup
8 Years Ago
ui cleanup
8 Years Ago
Improved DecisionMaker decision clearing
8 Years Ago
Split DecisionMaker into a partial, cleaned up internal methods adding some debug logs for fresh decision allocation
8 Years Ago
New skins
8 Years Ago
Merge from main
8 Years Ago
Fixed Unit.Physiology.BaseScale not being used when settings View scale in Aging component
8 Years Ago
Relationship system callbacks made optional via flags in data (animals don't need to have opinions on each other Added a bunch of profiler samples while GC hunting in Trigger evaluation callbacks
8 Years Ago
Item store auto pricing (based on age)
8 Years Ago
Fixed stone hatchet invisible in workshop
8 Years Ago
Fixed moonwalking
8 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
8 Years Ago
avatars for human minions
8 Years Ago
Fixed lootpanel missing references
8 Years Ago
Fixed that some small static rocks were never culling
8 Years Ago
Sound test on minion attacks.
8 Years Ago
Launcher unit setup. unit tweaks
8 Years Ago
todo
8 Years Ago
plant entity profile samples
8 Years Ago
merge into main protocol++
8 Years Ago
water properly increases plant yield
8 Years Ago
added new purple box (simple tools, armor and weapons) to junkpiles, mainly found at vehicles increased oil barrel yield but decreased oil barrel spawn frequency
8 Years Ago
merge from main
8 Years Ago
▅▊▉▍▌▋▄ ▉▍▍▊▄
8 Years Ago
made ceiling lights brighter reduced cost of water bucket fixed a bunch of plant growth issues can add water to planters for increased yield added black loot box ceiling lights no longer turned off by water exposure
8 Years Ago
Basic AI for pedestrians fleeing crime
8 Years Ago
fix for default formation
8 Years Ago
Enabled projection on ragdolls as it fixes some other issues with ragdoll glitches
8 Years Ago
Resolves #55. Explosions now ignoring ragdolls .
8 Years Ago
▆ ▇▋▆▉▍▋▉▊ ▆▄▊▋▅█▍ ▍▆▊ ▄▄▌▉ █▌▋▉ ▅▇▍▇▆▇▉▇ ▍▌▇▍▉▇ ▊▅▉▊▊▄▍▇/▅▍▋█▆▆
8 Years Ago
Don't need random walker anymore
8 Years Ago
Added AI player icon
8 Years Ago
Handling inputs - facing in walk direction
8 Years Ago
tweaks
8 Years Ago
player tempalte root collider
8 Years Ago
factions stuff
8 Years Ago
Basic Apex-based random walk brains working for NPCs
8 Years Ago
AI trucks no longer show in the player list
8 Years Ago
nre fix
8 Years Ago
fixed loot
8 Years Ago
commas
8 Years Ago
account inventory stuff
8 Years Ago
FOR FUCK SAKE unit texture/material !A wip unit prefab
8 Years Ago
Converting NPCs to Apx-based brains