239,643 Commits over 3,837 Days - 2.60cph!

9 Years Ago
utf8.offset now conforms to Lua 5.3 spec
9 Years Ago
updated test_viewmodel scene to include 3 weapons pistol/mac10/m4
9 Years Ago
mac10 vewmodel added running / walking animations for the pistol and m4 viewmodels
9 Years Ago
Some smartobject collider tweaks, hopefully fixes some raycasting issues
9 Years Ago
CSV stat import always loads from Resources/Data/stats.csv
9 Years Ago
Move stat CSV import to Tools menu, now imports stats to all StatCollections at once
9 Years Ago
baseline
9 Years Ago
Missed adds
9 Years Ago
Added CVS import in StatCollectionSettingsEditor
9 Years Ago
Clothing edits
9 Years Ago
Fixed changes not always saving
9 Years Ago
More tech tree editor
9 Years Ago
- Asteroid tileset tweaks - Made outdoor alcohol pump collider bigger so you can shoot them
9 Years Ago
- Asteoid level WIP/placeholder room work
9 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
9 Years Ago
Moved Zone 2 behind baseline and added shot power for backspin / top spin
9 Years Ago
supply drop bugfix
9 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
9 Years Ago
meta
9 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
9 Years Ago
Removed BeholdR because compile errors
9 Years Ago
TribeStartArea now has a blocker collider in it, added the Blocker layer to SpawnHandler's default layer mask on creation
9 Years Ago
Improved destination flee algorithim in Unit+Morale Tribe spawning now dependant on TribeSpawnArea prefab, you must place one in the zone for a tribe to spawn! Added click/interaction sound to PlayerController, refactored a little
9 Years Ago
- Troubleshooter build with more bugfixes and gameplay improvements
9 Years Ago
- Quickly hacked in the new base booster effect so I can do a prototypes build
9 Years Ago
- Downfall of the Spike!
9 Years Ago
Cowboy - forehand dive + clips
9 Years Ago
Tech tree editor progress
9 Years Ago
Cowboy - forehand dive update, backhand dive WIP
9 Years Ago
merge from pre-release
9 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
9 Years Ago
merge from main
9 Years Ago
re-uvmapped ww geometry
9 Years Ago
Socket offsets adjustments Animation speed fix Missing meta Frames and Screenshots scene update
9 Years Ago
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon Animations Prepare prefabs
9 Years Ago
Merge from main
9 Years Ago
LOD, batching and culling tweaks and fixes
9 Years Ago
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9 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
9 Years Ago
FOR FUCK SAKE playership prefab : removing Booster trail and particle !A booster FX !A trail sorting script !A trail material
9 Years Ago
Updated scene
9 Years Ago
Updated shot powers / system Made ball a touch bigger
9 Years Ago
Making look smoother...
9 Years Ago
- Enemies now have less chance of spawning cash (30%->10%) - Factory rooms now spawn less barrels
9 Years Ago
- Increased large factory room spawn budget min from 10-20 to 15-20 - Rebuilt factory tileset prefabs
9 Years Ago
First stage rust/standard shader refactor
9 Years Ago
- Reduced spawn cost of booze burner from 4 to 3 - F2 level stats screen now shows used spawn budget and spawn budget range per room - Current room is now yellow in F2 screen
9 Years Ago
BehaviourGroupSettingsEditor exposes all properties under Other Properties header
9 Years Ago
- Disabled level depth + world progress budget spawn bonus for now - Massively increased all factory room spawn budgets - Rebuilt factory tileset prefabs
9 Years Ago
- BaseMovement decel speed is now also boosted by speed modifiers