256,222 Commits over 3,990 Days - 2.68cph!
Fixed a typo fix breaking things
Automated Linux DS Build #532
Summaries and tidy up WIP.
Removed redundant ActionChain pooling in AIManager
Activity comments, other misc
RandomAnimatorTriggerSettings cleanup, comments
Semi-auto rifle optimisation
Automated Windows Build #532
Flamethrower optimisation
Added terrain data serialization
Added compression
Added caching
Automated Linux Build #532
Automated Linux DS Build #531
Automated Windows Build #531
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Fixed tracer script warnings on server
Netting up NPC inventories + crime spot work
fixing a bunch of stupid broken shite
Fixed null references in AI when character died but wasn't destroyed yet.
fixed bad character save query
Fixes #54. Removed TransfromVelocity scripts that were heavily affecting performance with many NPCs active. Applying character's overall velocity to the ragdoll's bones instead. Ragdoll movement at spawn not visibly any worse than before (quite possibly better).
reduced shader variants (build times)
Started updating shaders to u5.6 b3
Removed deprecated shaders, switched some to built-in
character customisation WIP
Fixed connection queue exploit
Network++