255,974 Commits over 3,990 Days - 2.67cph!
Fixed grass displacement clamping issue (RUST-1490)
Fixed non-obvious behaviour of max shadow dist when locked to 50 (cascades=none); slider now auto-updates (RUST-1429)
Pushed min shadow distance to 50
Automated Linux DS Build #520
Automated Windows Build #520
Automated Linux Build #520
File download process no longer get stuck if a single download fails in CNetChan::HandleUpload
FOR FUCK SAKE ocean shader WIP shore wave
fixed the headtracking when player uses alt-look
plants no longer block building
FOR FUCK SAKE ocean shader (wip shore wave)
FOR FUCK SAKE ocean shader, border mask shader
!A test shader for shore/texture
re-enabled small planters
fixed small planter construction cost
workshop shader emission fix (testing)
fixed flipped normals and pivots on planters gibs
Fixed incorrect planter_small pivot orientation, updated deployable prefab
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Editor terrain splat map bake properly sets red channel when no source data
Subtracted changeset
17931
Automated Linux DS Build #26
Automated Windows Build #26
Harbor_1 & 2 polish backup
Misc fixes
Automated Linux Build #26
Better terrain paint error handling
Player interaction raycast no longer includes debris layer
Fixed mission dispatch for Raknet
Automated Linux DS Build #519
Automated Windows Build #519
Automated Linux Build #519
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Merging in major refactoring of Character, with partially complete work on NPC support. AI stuff is incomplete and probably buggy but existing character stuff (i.e. what the game actually uses at the moment) should hopefully be stable and run the same as before.
Handling AI death more thoroughly. Creating ragdolls. Ragdoll boneTransforms seemed to need to be serialised since they only got set in editor - Not sure how this worked before?
Can collide with AI characters
Basic AI working, can walk around.