255,369 Commits over 3,990 Days - 2.67cph!
Map no longer has fog of war
Fixed basic gathering interaction using skinning animations
trying to clean up some errors in the anim controller
trailers can now be attached and detached
Disabling some car camera code when not needed.
F1 grenades require 1 spring
Quarry no longer requires cloth, requires 15 gears instead
Wooden armour requires rope
Bone armor much cheaper rope wise
Leather gloves require sewing kit
small chance of tier2 components (spring/gears) being found in barrels
spring/gear chance increased slightly in tier2 loot table
Fixed AI Look ahead
Added quick top down camera
Fixed vehicle exit bug, and fixed issues with vehicle entry/exit in CLIENT+SERVER mode. Renamed my test map.
modified all radtowns to actually drops tier2 components (gears,springs) instead of only weapon boxes
repairs no longer require components
fixed double armored door cost to require gears
torch only costs 1 LGF instead of 5
added recycler to sat dish
scene2prefab
protocol++
fixed boltrifle cycle animation taking too much screenspace when ADS
floor ladder hatch requires 3 gears instead of 5
armored door now costs 35 HQM+5gears
spring produces HQM at recycler
small stash no longer requires rope
Automated Linux DS Build #22
Automated Windows Build #22
Cherrypick merge FactoryReset-Window -> FactoryReset-GMod change
Automated Linux DS Build #464
Automated Windows Build #464
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Automated Linux DS Build #463
Automated Windows Build #463
Rename FactoryReset-Windows to FactoryReset-GMod
Fixed steamclient.so for linux server
Automated Linux DS Build #462
Automated Windows Build #462
Automated Linux Build #462
* Set r_radiosity default value back to 4
* Increased lightcache size from 200 to 3000 ( test )
* Fixed a problem with the addon system when "Subscribing to All" in a collection with items that you are already subscribed to
fix for metal blades on metal tools
fix for lr300/mp5 not needing spring component
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
Commented a few debug logs that might get spammy
trashcans no longer spawn crazy items
sewing kits are more prevalent and now drop in stacks of 4-6
metal hatchet and pickaxe no longer require metal blades
salvaged tools require blades/pipes but are *way* better at gathering
barrel component drops more common ( less oil/wood )
propane tank less common
reverted high external wall/gates cost adjustments
rifles/smgs require additional components
smg/rifle bodies less common (50% chance now 30% chance)
buffed all melee weapons damage
flamer requires additional components
phrases
protocol++
Doubled desired time buffer on interpolation from 20ms to 40ms.