255,370 Commits over 3,990 Days - 2.67cph!
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
Fixed shopUI not displaying correct cash amount
Notifications clickable, jump to world pos or follow creator
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
Player can now cycle back through selected units via shift + tab
Cylcing between units now snaps the camera and follow that unit
Fixed editor only NRE in UnitCommandsWidget
TimeManager property summaries
People no longer eat food held by someone else
Condition.ItemHasHolder now ignores self when checking if the item is held by a Unit
Stop selling the new items (until the patch goes live)
DM filtering logging uses seperate toggling in AIManager
Humans will now only eat directly from a resource as a fallback for Eat Something
Added a bunch of debug logging to UnitDecisionMaker.FilterEntities
Manager.printDebug/logging cleanup in base
Regenerated names
Workshop color picker
Fixed icons sometimes not faithful to item ingame
Fixed riot helmet using the wrong shader
Fixed workshop skybox reflection black blobs, clipping clouds
Fixed metal facemask normals
Accidentally set the price of the new skins to $2000 each
Fixed some tribe creation customisation button issues
Workshop - can download .obj model for item (for advanced skinners)
Added a quick medium building, adjusted shop, added counter to shop.
Electrical boxes and tire stack greyboxes
Automated Linux DS Build #21
buildings and red roof mats updated
Automated Windows Build #21
Automated Linux Build #21
Always access steam via the global
Oops, didn't mean to commit to the main branch! Reverting...
Reduced potential size of input packets, while also increasing local input storage to handle latency >1s.
Ship camera now lerps Z rotation to that of ship so the world tilts
setting up animal shader for amplify
Crosshair now gets hidden when entering boats
building definition changes