255,353 Commits over 3,990 Days - 2.67cph!
Only log building privilege warning if developer > 0
Changed terrain layer check
planner sprint added to player anim controller
▉ ▆▇▆▄▊▊▆ ▉▇▄█▇
▋▄▌ ▊▅▌▊ █▄▇▆ ▋▋▆▋▊█ ▌▋▇▉▊▋ ▌▉▋ ▄▊▄ ▅▉▍▇█▊▆▇ █▌█▄▅█
Prototyped a better, low-overhead variant of prefab pooling
map/planner world player anims
map & planner prefab updates
Fixed generating steam inventory
FOR FUCK SAKE save scene to fix error?
Cherry picked alpha-to-coverage changes from main
Fixed grass shader when temporal alpha to coverage is disabled
▊ ▉▍▍▋▊▆▆ ▉▇▍▋▌
▌▊▌ ▄▄▄▋ ▉▄▊▄ ▉▌▅▊▌▌ ▋▌▉▋█▅█ ▍▄ ▉▋▆▋█ ▅▇▆▋▄ ▇▇█▆▊▋▊▌
▍█▌ █▉▇▊ ▉▅▅▅ ███▄▍ ▉▄▆▆ ▆▌▆▊▇
▊█▉ ▇▉▍▍ ▋▆▉▉ ▆▄▆▌▄▍ ▍▆▅▇▉▍ ▇█▋▊▉
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
Removed all completed items from loot tables
Updated barrels worst-case loot to be some crude or wood instead of nothing
updated radtown crates to spawn weapon components
all components produce scrap parts when recycled
recycler takes item condition into account when calculating produced scrap
fixed salvaged axe costing 50 metal pipes
Added client cheating to move at mega speed. Must remove this later!
bolt rifle disabling Ironsights when cycling the bolt
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
made the LR300 rear sight more large so it's easier to aim down sights
Merge: Fixed inactive vehicles "bouncing"
Fixed inactive vehicles "bouncing"
More baseline holdable crap
Added driver/passenger support, and more seats to vehicles
Fix for doors not working properly
prerelease server join fix(temp)
Merging in latest changes.
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
Basic in-vehicle animation mode implemented. "Animation" is static right now
added worldmodel script to map.worldmodel prefab
Fixed legacy opengl and d3d9 compilation errors
Renamed dither mask keyword to temporal alpha to coverage
Removed food crafting category
Fixed drag sprite not using skin
Show new type skins in inventory
Use right icon for items in inventory main menu
Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
fixed fire rocket crafting issue
fixed ladder hatch requiring 150 ladders (lol)
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
Updated steamworks, force platform on osx