239,402 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Fixed massive performance hit in water quality modes 1 and 2
9 Years Ago
Cowboy Rig - WIP
9 Years Ago
Updated Deuce build
9 Years Ago
- Death Row now has a reduced cooldown of 0.1s if you hit anything with it, upto a max of 3 shots in a row, before resetting to full cooldown - Death Row is now less opaque when you miss to make it more obvious when you will have a reduced cooldown
9 Years Ago
- ability Use functions are now passed a reference to the ability button/cooldown that activated it
9 Years Ago
- Added controller rumble and sound effect to Death Row
9 Years Ago
- Death Row: Added placeholder impact effect and increased radius
9 Years Ago
Burlap clothes templates
9 Years Ago
Burlap basics
9 Years Ago
unwrapped more roots
9 Years Ago
set of industrial light fixtures - greybox and prefabs
9 Years Ago
Updated the in game updates text
9 Years Ago
- more deathrow. nearly there
9 Years Ago
Bucket hat
9 Years Ago
- wip Death Row ability
9 Years Ago
Wooden storage item
9 Years Ago
ak47 texture sizes
9 Years Ago
Support multiple materials New ak47
9 Years Ago
Updated AI - now a bit less brutal Removed unused config params
9 Years Ago
Monument splat mapping support (via terrain tools)
9 Years Ago
Make sure everything is saved before uploading Check for problems before allowing upload Create and include a bundle Upload version tag
9 Years Ago
QotD WIP sculpt.
9 Years Ago
Reduced net Z velocity Tweaked hit values
9 Years Ago
Blog image.
9 Years Ago
Sat dish scene backup closed holes on sat dish models for the new use of sat dish pieces
9 Years Ago
Moved smash target position Added win/lose to character controllers
9 Years Ago
Some improvements to finding best goal and goal plan.
9 Years Ago
Monument alpha mapping support (via terrain tools)
9 Years Ago
added blog images and webm for ian
9 Years Ago
exported roots to ztools
9 Years Ago
This approach looks at the score of each goal for each layer of depth, and traverse down the best scoring path in the goal hiararchy until it reach the end.
9 Years Ago
Blog character images.
9 Years Ago
Folder shufflin'
9 Years Ago
Blog Images.
9 Years Ago
Texture changes and mockups.
9 Years Ago
- More WIP AttachmentEditor stuff - Exposed the override anim string in EmoteState
9 Years Ago
More work on Goals and Agent+DM specifically.
9 Years Ago
Lob is now easier to return Exit transitions for owl / mavis
9 Years Ago
- More reaper bro changes.
9 Years Ago
Sat Dish world layer fix
9 Years Ago
Rock material terrain blend tweaks
9 Years Ago
Sat dish progress backup
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9 Years Ago
Automated Linux DS Build #71
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9 Years Ago
Automated Windows Build #71
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9 Years Ago
Automated Linux Build #71
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9 Years Ago
Automated Linux DS Build #70
9 Years Ago
- Fixed Player:GetEyeTrace not working correctly with lag compensation - Ground speed for NPCs now takes model scale into account - Fixed prediction errors when walking or attempting to sprint while crouched - Slightly improved player movement on moving props so they are less likely to be ejected - Fixed particle systems not obeying some attach types correctly - Fixed scenes not playing in some cases - Fixed some issues with player movement prediction
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9 Years Ago
Automated Windows Build #70
9 Years Ago
- Fixed Player:GetEyeTrace() not working correctly with lag compensation - Moved GetConVarNumber and GetConVarString to Lua for better performance
9 Years Ago
Prefab scene updates