255,353 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Only log building privilege warning if developer > 0
8 Years Ago
Changed terrain layer check
8 Years Ago
map prefab update
8 Years Ago
planner sprint added to player anim controller
8 Years Ago
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8 Years Ago
Prototyped a better, low-overhead variant of prefab pooling
8 Years Ago
map/planner world player anims
8 Years Ago
map & planner prefab updates
8 Years Ago
Fixed generating steam inventory
8 Years Ago
FOR FUCK SAKE save scene to fix error?
8 Years Ago
Cherry picked alpha-to-coverage changes from main
8 Years Ago
Fixed grass shader when temporal alpha to coverage is disabled
8 Years Ago
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8 Years Ago
roadsigns now spawn
8 Years Ago
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
8 Years Ago
Removed all completed items from loot tables Updated barrels worst-case loot to be some crude or wood instead of nothing updated radtown crates to spawn weapon components all components produce scrap parts when recycled recycler takes item condition into account when calculating produced scrap fixed salvaged axe costing 50 metal pipes
8 Years Ago
Added client cheating to move at mega speed. Must remove this later!
8 Years Ago
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8 Years Ago
bolt rifle disabling Ironsights when cycling the bolt
8 Years Ago
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
8 Years Ago
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
8 Years Ago
made the LR300 rear sight more large so it's easier to aim down sights
8 Years Ago
Merge: Fixed inactive vehicles "bouncing"
8 Years Ago
Fixed inactive vehicles "bouncing"
8 Years Ago
More baseline holdable crap
8 Years Ago
Fixed animation setting
8 Years Ago
Added driver/passenger support, and more seats to vehicles
8 Years Ago
Fix for doors not working properly
8 Years Ago
prerelease server join fix(temp)
8 Years Ago
Generic holdable stuff
8 Years Ago
Merging in latest changes.
8 Years Ago
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
8 Years Ago
Basic in-vehicle animation mode implemented. "Animation" is static right now
8 Years Ago
added worldmodel script to map.worldmodel prefab
8 Years Ago
Fixed legacy opengl and d3d9 compilation errors Renamed dither mask keyword to temporal alpha to coverage
8 Years Ago
Removed food crafting category
8 Years Ago
Fixed drag sprite not using skin Show new type skins in inventory
8 Years Ago
tweaks
8 Years Ago
Use right icon for items in inventory main menu
8 Years Ago
Build Manifest
8 Years Ago
Removed bullshit
8 Years Ago
Delete
8 Years Ago
Improved taa filtered dither mask; for vegetation, hair, fur Deprecated dither opacity mask; now alu based Tweaked grass alpha multiplier
8 Years Ago
fixed fire rocket crafting issue fixed ladder hatch requiring 150 ladders (lol)
8 Years Ago
don't force changes to all EffectRecycle component unless length differs by more than 0.05 muzzle brake adds less of an aimcone penalty
8 Years Ago
Buncha tweaks
8 Years Ago
More harbor progress
8 Years Ago
backup harbor_1 progress
8 Years Ago
Updated steamworks, force platform on osx
8 Years Ago
Steamworks update