255,248 Commits over 3,990 Days - 2.67cph!
Hitboxes are no longer affected by the blend weight quality setting
- Reduced Alarm Bot helath from 50 to 40
Fixed trippy/wonky rivers (RUST-1072)
Clothing no longer affects hitboxes
watchtower_c model update to be taller
airfield work backup
made corpse skinning work by removing the interaction skinning and relying on the despenser setup to bring up the UI button
Restored BaseMelee sprinting behaviour when pressing attack or aiming
Fixed long-time issue where attack actions were delayed one frame while sprinting
- Some spawner rework to make them more flexible
Specify mid-clip fade in/out rules on a per-clip basis
Song setup tweaks
Make sure music stuff only runs on the client
Disable music by default (music.enabled convar)
Re-add music intensity increases to supply drops & the helicopter
crash fix with more than 6 owners ( maybe )
nerfed xp gain from others using your tools from 100% to 20% (derp)
Some effect icons assignments because I cant take it anymore
Item data fix (bow weapon type was corruped)
Automated Linux DS Build #375
Lots of AI data tweaks, split carnivore hunting food/hunting into seprate module
Automated Windows Build #375
Automated Linux Build #375
Added Panel:GetDockMargin & Panel:GetDockPadding - both return 4 numbers
Confidence and momentum scoring changes (momentum now applied as multplier to DSE's final score)
Craft/Build toggles in UnitCommandsWidget
Unit+Info description returns highest skill level text
Automated Linux DS Build #374
Automated Windows Build #374
Automated Linux Build #374
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Player exposure control in AI Module, Goal, Goal Plan and Behaviour data types, editor support
UnitBehaviourWidget only shows player exposed behaviours
Fixed SetDestination NRE related to PositionRelativeToUnitSelector's blackboard position write
Desire description things
Spam desire activity
Minor rename in IsCarryingRequiredTool condition
Desire creation in UDM
AI Designer improvements (module editor in sidebar)
Some more work on flock flee.
More desire creation editor stuff
Data schema and editor work on BC selector desire creation modes