255,291 Commits over 3,990 Days - 2.67cph!

9 Years Ago
UI tweaks
9 Years Ago
Added UI Hotspot event trigger utility component UI tweaks
9 Years Ago
Merged from main
9 Years Ago
Merged from main
9 Years Ago
9 Years Ago
Fixed XP bar staying bug after punch XP bar punch size is relative to the amount of xp gained
9 Years Ago
Fixed NRE on item drop without skin
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
DefaultBlueprints fix
9 Years Ago
Bubble prefab backup
9 Years Ago
Started text chat Added collision for lamposts / trees etc Added bomb prop to player truck
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Proper hitscan fix for projectile_protection 1
9 Years Ago
rabbit improvements and made a bit slower and reimported spreadsheet stats
9 Years Ago
Define SteamInventoryItem behaviour
9 Years Ago
Phrases
9 Years Ago
9 Years Ago
Launcher updates
9 Years Ago
office building, carpark, runway LODs/COLs airfield work backup
9 Years Ago
glass lod tex
9 Years Ago
updated lighting and textures
9 Years Ago
more testing
9 Years Ago
UI only shows a single notification, with queued count. Timeout remove/click to go to activity source position/entity HumanView.SetupClone destroyed any attached UnitViews (e.g. carried corpses) Activity refactoring/cleanup. Activity objects no longer store a type selection object, instead the ActivityTypes prop is abstract and derived types store expose "subtype" properties
9 Years Ago
More work on detecting when picking a ranged ability (shooting a bow) would be a bad idea, eg. you'd shoot straight into a cliff-side or a big stone. A wee bit hard/time-consuming to test, so this needs more testing to confirm whether it works to a desired degree or not.
9 Years Ago
Dropped skinned items show the right skin Fixed weapon skins not showing properly in third person (fucking gooseman) DoPrepare automatically tags renderers skin0 if untagged - this is majority wanted behaviour
9 Years Ago
updated window mats
9 Years Ago
Sqlite Profiling
9 Years Ago
Missed upgrade icon
9 Years Ago
Server perf tweaks
9 Years Ago
updated windows and lighting
9 Years Ago
unlockedSkins is redundant
9 Years Ago
AntiHack.projectile_protection 1 fix(ish)
9 Years Ago
Numerous UI tweaks. Desire text generation simplified
9 Years Ago
latest art
9 Years Ago
wolf updates
9 Years Ago
fixed error with old turn action trasitions
9 Years Ago
Momentum moved out of DecisionPlan and into GoalPlan
9 Years Ago
Quick craft shows amount in queue
9 Years Ago
Moved upgrade notices closert to the belt bar, less obstructive
9 Years Ago
Added quit Changed icons
9 Years Ago
RUST-1097 Streamer mode should mask ownership
9 Years Ago
RUST-1073 PRERELEASE - Voice chat not working after initial use
9 Years Ago
Unity 5.4.0b24
9 Years Ago
A minor improvement to adding player momentum to incoming variant.
9 Years Ago
- Take advantage of early exit opportunity in TrySetCurrentGoalPlanVariant when same goal plan but not a player command. - If incoming variant is a player command, add momentum to its score. - Behaviour Chain's decision score calculation was using the old multiplication method. Now finding average score through addition.
9 Years Ago
Office building material blend work, (wallpaper and carpets masks) Airfield work backup
9 Years Ago
Rebuilt plugins
9 Years Ago
setup human turn anims to work when bool isTurning is active