239,398 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Progress
9 Years Ago
Abilities, Actions and Effects related to breeding
9 Years Ago
Lion-El win game anim
9 Years Ago
added dylan's new effects, added fish and new grass to test court, added incense burners
9 Years Ago
added grass and fish
9 Years Ago
-basic 'IsRelatedTo' function and helper 'AllDirectRelatives' property
9 Years Ago
-basic skeleton for Unit+Family -merge
9 Years Ago
Server browser fixes, description Inventory fixes + organisation
9 Years Ago
Fixed ghosting bug in SSAOPro
9 Years Ago
Boilerplate CreateUnit Action SpeciesSettings.Create cleanup, overloaded methods take Gender and Age as well as primary Group
9 Years Ago
Testing new hit mechanic
9 Years Ago
tonemapping tweaks
9 Years Ago
deleted Scion
9 Years Ago
deleting ScionWindow
9 Years Ago
updated candelight dynamic DOF testing updated Scion PP (complete with shitty editor conflict)
9 Years Ago
Character 09 final assets. Blendshapes Zbrush scene.
9 Years Ago
Merging WIP menu changes
9 Years Ago
Merged with main
9 Years Ago
Added server.description convar Added common server tags + rules
9 Years Ago
Server browser cleanups
9 Years Ago
game_scenes
9 Years Ago
DM Cleanup to deal with BehaviourPlan in place of Interaction or Ability specifically Idle Behaviours now use Ability Organising scenes a bit, only scenes in /Scenes/Game Build will get added to build settings and the game_scenes config file
9 Years Ago
UI background blur Server info popup
9 Years Ago
AgentSettings store InteractionSettingsWrapper for IdleBehaviours
9 Years Ago
Fixed NRE on AgentSettingsEditor
9 Years Ago
added left_arm wounded looping animations fixed the thompson and ak47 3rd person attack animations (they line up better with the point of aim) tweaked the 3rd person beartrap animation
9 Years Ago
Scene files.
9 Years Ago
FOR FUCK SAKE interior floor asset/ cleaning
9 Years Ago
Renamed ScriptableObjectExt to DataAsset AssetName property + NameOverride field in DataAsset
9 Years Ago
StatName returns formatted asset name or override (should be moved to base ScriptableObjectExt
bot
9 Years Ago
Linux Build 760
9 Years Ago
News source
bot
9 Years Ago
OSX Build 899
bot
9 Years Ago
LinuxDS Build 733
bot
9 Years Ago
Windows Build 620
9 Years Ago
* Added hud_fastswitch & cl_downloadfilter to blocked convar list * Entity.SetSubMaterial now errors when given wrong arguments * Added Entity.GetEffects() * Added Entity.GetEFlags() * Added Entity.GetPredictable() - Clientside * Removed CLuaLocomotion.IsAscendingOrDescendingLadder - Alias of IsUsingLadder * Added CLuaLocomotion.JumpAcrossGap( Vector landingGoal, Vector landingForward ) * Added CLuaLocomotion.SetVelocity( Vector vel ) * Added CLuaLocomotion.IsOnGround() * Added Player.GetTimeoutSeconds() - Serverside * Added Player.IsTimingOut() - Serverside * Added CRecipientFilter.__tostring * CreateSound's 3rd argument is now CRecipientFilter, only works serverside * Finalized Vehicle.GetVehicleParams() * Fixed a crash issue with Vehicle.SetSpringLength()
9 Years Ago
Server browser styling
9 Years Ago
9 Years Ago
▍▋▉▇▄▆▄▌█▅▉▋█▇▍ ▍▄▉▅▌▍▉▊. ▉▇▌▊▊▆█ ▍▆▅▋▆▇ ▆▉ ▉▌▅▄▊▍▆█▌▋▍▇▆▉▆▅▆▇▄▍▄ (▆▊█▊▍ ▅▇▉'▋ ▄▉ ▋▉▄▆▋▌ ▍▊▆▍▍▍ ▊▍▅█▍▄█ ▍▆▆ ▉▆▆▊█▋▌) ! ▍▌▅▊▇▊▋█▄ ▇██ █▋▄▇▋ ▌▊▋▋ ▇▉▆▄▇▉▍ ▋▍▅▇ ▅▌▇▅ ▌▆▆ ▆█▍▍▊▄▉ ▋▉█▍█ (▌▋ ▄▅▊▇▌▉▍▅, ▋ ▊▄▆▄ ▆▊█ ▍ ▉▉▉█▇ ▋█▌▅ ▉▉▄ █▌ █▆▉▅ ▊▊▋ ▍▊▇▅▊▆ ▌█▄▆▅▅▉)
9 Years Ago
Record server join history date properly Added string.Truncate( maxchars ) (adds ".." to truncated string) Started SteamTool (high level wrapper on top of steamworks.net) Added transform.OrderChildren( func )
9 Years Ago
FOR FUCK SAKE factory interior floor asset/ cleaning asset
9 Years Ago
KOTH island WIP. LUT improvements.
9 Years Ago
Progress
bot
9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Progress
9 Years Ago
- Removed loads of missing components - Deleted loads of old unused assets/prefabs - Purged shit
9 Years Ago
- Moved more UI to central init - Null reference fixes
9 Years Ago
- Stuff I forgot to check in earlier
9 Years Ago
tonemapping twaek