255,020 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Confidence multiplier in DecisionPlan
9 Years Ago
WakeUp fix
9 Years Ago
WakeUp no longer breaks current goal... BehaviourGroupSettings stores AI Modules, not GoalParams... commented out a bunch of code in BreedingGroup and ChildPlayGroup.
9 Years Ago
Enabled keyword in shader
9 Years Ago
added arrow hitting flesh ph sound
9 Years Ago
new whitebox buildings and map update
9 Years Ago
Basic truck painting
9 Years Ago
Merge related shader fixes Merged b17 changes
9 Years Ago
Added Confidence mutliplier to DecisionLog (BEF-226)
9 Years Ago
Fixed Player animation twitches when holding (RUST-901)
9 Years Ago
Cleaning up some blackboard issues in DM
9 Years Ago
Fixed reloading bug.
9 Years Ago
Biome editor tweaks
9 Years Ago
Grass and Decor spawns can be toggled in data more easily Fixed Building Construction Sill and ToolType requirements not being setup correctly
9 Years Ago
added bow and arrow sfx
9 Years Ago
human selection anim
9 Years Ago
Moved Select/Deselect to Human
9 Years Ago
floating geo is 10x closer than before on male
9 Years Ago
smoother and darker meat
9 Years Ago
meat texture which fades in with AlphaCutoff and can be linked to unit health
9 Years Ago
Fixed rare UI NoticeArea error when broadcasting RefreshValue
9 Years Ago
quick test ragdoll to deer that kind of works
9 Years Ago
re-exported beep_truck_lod1 with 2nd uv channel on main and rear elements. Added cube_test_texturing to truck scene
9 Years Ago
Added paint test
9 Years Ago
res data to go with last checkin
9 Years Ago
more correct deer export
9 Years Ago
Added decay to sleeping bags, tool cupboards, barricades and traps Network++
9 Years Ago
Calcs reverted again
9 Years Ago
Removed all IM considerations
9 Years Ago
Reverted threat calc in Senses
9 Years Ago
Save
9 Years Ago
Flee tweaks
9 Years Ago
Fixed UnitCollection.GetAveragePosition NaN
9 Years Ago
Removed Apex
9 Years Ago
Fixed NaN value in Effect.Sleeping.FX def
9 Years Ago
Replaced Combat damage application with direct Stat value change calls
9 Years Ago
Replaced Combat stamina drain effect with a direct call to the stat system
9 Years Ago
Fixed wrong interactions on deer corpse
9 Years Ago
Combat.CurrentTarget nulled on entity removal
9 Years Ago
Combat NRE fix Fixed Senses trigger presisting after unit death
9 Years Ago
Added a couple of values to unit sound enum
9 Years Ago
merge from main...
9 Years Ago
merge from main...
9 Years Ago
Improved storage and handling of EntityViewPrefab data
9 Years Ago
Corpse.Create transfers EntityViewPrefabData from source Unit
9 Years Ago
Unit colliders
9 Years Ago
Assign Item.View in Corpse.Create
9 Years Ago
Removed hack in Agent.Initialize
9 Years Ago
EntityComponent.PreDestroy
9 Years Ago
Agents need to listen to other entities being removed/destroyed, that we can clean up their blackboards.