239,357 Commits over 3,837 Days - 2.60cph!

9 Years Ago
-new influence maps and InfiniteInfluenceMap.Query object
9 Years Ago
Added leather resource (unused for now)
9 Years Ago
changed skybox colour, added wires and changed building positions, added rocks to court, tweaked court colour, added new grating
9 Years Ago
added new structures and wires to wild west scene, re-exported
9 Years Ago
Effeeeeeeeeeeeeeeeeeeeeeeeects
9 Years Ago
-should have fixed double tribe spawning (SpawnHandler wasn't checking for 'IsRepeating')
9 Years Ago
Steamworks
9 Years Ago
TShirt Base
9 Years Ago
Fixed material of the torch world model
9 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
9 Years Ago
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9 Years Ago
lowered oil refinery drop rates lowered crossbow drop rates
9 Years Ago
Cleaning up
9 Years Ago
stuck explosives fall off their parent when destroyed
9 Years Ago
deployDelay added to weapons
9 Years Ago
FOR FUCK SAKE factory model/texture/prefab (removed collision and minimap model for now to remake them in a more optimized way)
9 Years Ago
Fixed "total recall" eyes on ragdolls
9 Years Ago
Wind turbine prep
9 Years Ago
Log warning if holstered viewmodel is holstered again
9 Years Ago
Log warning if held entity cannot be found in inventory
9 Years Ago
Added Player Label.
9 Years Ago
Invalidate player network cache on inventory change
9 Years Ago
Stonewall Building Gallery Player Gallery
9 Years Ago
Bit more cleanup
9 Years Ago
Cleanup/class splitup of ConsumableEffect
9 Years Ago
SocketHandle for wall placement
9 Years Ago
more shitting bridge LODS.
9 Years Ago
9 Years Ago
Some editor tweaks
9 Years Ago
Highwall Wood implementation
9 Years Ago
Added extra layer to cloth shader using mask alpha Highpassed regular jacket
9 Years Ago
More bridge LODS.
9 Years Ago
Refactoring Entity/EntityComponent handling a bit. Building and Machine now automatically create add a Container EC if one is not present Remove IEntityContainer Building and Machine both subscibe to a single Container EC for their own entity/item handling logic (depositing, adding machine input etc) Added ModifyAttributeParameters to "inline" creation of ModifyAttribute Actions in the editor Added MachineCanProcessItem consideration NeedManager and EffectManager instantiate assets on awake Editor things
9 Years Ago
Removing old step modifer code from Attribute
9 Years Ago
Head collision fix
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9 Years Ago
Linux Build 692
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9 Years Ago
LinuxDS Build 707
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9 Years Ago
OSX Build 833
bot
9 Years Ago
Windows Build 601
9 Years Ago
* Updated Bootil to latest version ( Attempted fix for autorefresh folder locking ) * GitSync * Added GetAmmoName( int id ) * Added GetAmmoID( string name ) * Added GetAmmoMax( int id ) - Returns real maximum value for given ammo type * Added CTakeDamageInfo:GetDamageBonus() * Added CTakeDamageInfo:SetDamageBonus( float bonus ) * Added CTakeDamageInfo:SetReportedPosition( Vector pos ) * Added CTakeDamageInfo:GetDamageCustom() * Added CTakeDamageInfo:SetDamageCustom( float custom ) * Added CRecipientFilter:RemovePAS() * Added CRecipientFilter:GetPlayers()
9 Years Ago
Added a way way bigger template for road map.
9 Years Ago
Bridge Lods, texture tweaks and AssetGallery update.
9 Years Ago
Bear skin fix
9 Years Ago
Missed a bit
9 Years Ago
Added Toggle UI button (F10) Added Toggle Free Camera button and hacky free camera implementation (F11) Some workarounds with IEntityContainer to get deposits working for Machine again... Tweaking MachineProcessEffect AttributeModifier tinkering
9 Years Ago
Bird max.
9 Years Ago
Icon updates
9 Years Ago
Defer player position updates by one frame instead of every tick received
9 Years Ago
Replacing IsInvoking usage because it's slow
9 Years Ago
Missed adds Also in last commit : added AttributeModifier and calculation using them to Attribute