239,359 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
9 Years Ago
placement radius stuff for new sphere tank
9 Years Ago
merged sphere tank monument in
9 Years Ago
fixed the 'bug' where the players' spine would bend unnaturally when he looked straight up.
9 Years Ago
properly(?) added public benches to sat dish prefab
9 Years Ago
Fix for bad river transition into ocean; doing a smooth fadeout; should hold until I get back
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9 Years Ago
Windows Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Updated texture handling in d3d11
9 Years Ago
Console death
9 Years Ago
9 Years Ago
Tweaks
9 Years Ago
-saved Bill's console!
9 Years Ago
Crocs.
9 Years Ago
WIP sleeping stuff, bugged and hacky but amusing Added ExitActionChain to EffectSettings, an optional chain that gets created and fired when RemoveEffect is called on the Agent Refactored SetAnimatorTrigger to SetAnimatorParamater Editor improvements to better display action chains and paramater based modifiers together
9 Years Ago
Tags
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9 Years Ago
LinuxDS Build 711
9 Years Ago
Updating example textures Steam fixes
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9 Years Ago
Windows Build 603
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9 Years Ago
LinuxDS Build 709
9 Years Ago
VM updates
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9 Years Ago
VPK Build 597
9 Years Ago
Raised bloom intensity to 0.075 (1/2 the original) good tradeoff for now; thinking of area light spec to solve energy probs
9 Years Ago
First Run
9 Years Ago
spears range increased spears attack radius (margin of error) decreased significantly spears attack repeat delay increased
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9 Years Ago
Linux Build 693
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9 Years Ago
OSX Build 834
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9 Years Ago
Windows Build 602
9 Years Ago
improved the spear attack animations player now holds building plans when he's in construction mode (instead of holding a 2x4 like it's a gun)
9 Years Ago
* Moved new ammo functions to "game" library * Fixed some content not being extracted from compressed PAK files * Fixed bullets and traces hitting non solid players * Added "maxcarry" and "flags" to game.AddAmmoType * Added missing TF2 map icons * GitSync
9 Years Ago
Monument spawn priority is higher than radtown spawn priority
9 Years Ago
serverside melee distance check maxrange reduced
9 Years Ago
-threat and safety map currently created and updated in their thread
9 Years Ago
oil & hqmetal are less common oil is much more common in the desert hq metal is more common in the arctic/tundra with a very small chance of spawning in temperate
9 Years Ago
Missed things
9 Years Ago
Brought back proper wetness reflection on the terrain Added tweakable range to natural bloom Updated camera prefab: moved natural bloom to after eye adaptation, reduced bloom by 1/3 otherwise we cant have proper PBR, as any mirror-like surf will fire up the bloom too much; either this or we go non-PBR
9 Years Ago
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9 Years Ago
island 002 tinkering species spawn numbers tweaks added rocks spawn
9 Years Ago
Added World.Procedural boolean (cc Helk)
9 Years Ago
Added static immortal research table for the satellite dish
9 Years Ago
Added working fade and transparent support to Rust/Standadrd shaders; all except terrain-based Updated skin shader gui; temporary, entire shader will get a revamp next month Fixed some script warnings
9 Years Ago
being downed twice in 60 seconds results in death instead of another wounding phase
9 Years Ago
Icesheets are visible from further away and spawn more spread out
9 Years Ago
Brought icebergs back
9 Years Ago
Moved some weeds from static to dynamic decor
9 Years Ago
LOD's LOD's LOD's
9 Years Ago
Rehooking chat up.
9 Years Ago
Added new character replay
9 Years Ago
Added MonumentInfo