243,951 Commits over 3,898 Days - 2.61cph!
Fixed devbranch branding not showing
Fixed backhand issue with new shot selection
Fixed check for ball to be returned
Added buffer for specials WIP
Fixed pool sometimes not setting object to null on free
adding new textures to lava courts. added sparks and lava effects to machinery
texturing lava cogs and wheel, on last bits
Re-enabled EAC logging, disable automatically on exception
renamed to grass.displace
Added graphics.grassdisplace (to enable/disable grass displacement)
Clear server log files on startup
- Shop item panels now outline/scale when selected
- Shop items can be navigated (keyboard only atm)
k_EAuthSessionResponseVACCheckTimedOut fix (kinda)
Server browser perf
More foreach removal in agent tick routines
Commented out ini parser stuff from GameOptions
Removing foreach in Unit+Senses
Added SmartObjectCollection (no functionality yet)
UI Font tweaks
- Changed mission portal text
- Refactored town interactable stuff
- Cleaned up town scene hierachy
- Shop and mission portal now use new interaction stuff
- More shop UI work
- Deleted a bunch of now unused town scripts
Temp debug functions for scoring
Performance stuff
Bug reporter - report correct memory amounts
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE minimap shader
!u floor rendering for minimap
FOR FUCK SAKE factory model collision
Refactored island. Can have terrain based and non terrain based.
removing most LINQ from senses (only using FirstOrDefault on init)
- Shop UI disabled correctly at startup
Updated Owl forehand stand
added textured cogs in lava court
Fixed NRE in TooltipWidget
Added new tooltip UIWidget
A boatload of UI refactoring
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile)
BuildMenu UI testing
PlayerController Building placement correctly destroys placement entities
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
Removed skydome and player prefabs from startup scene, GameManger now loads them in Awake
WIP non functional UnitButtons UIWidget in Game screen
Disabled RMB radial menu via Ground layer interaction
Added MachnineSettingsEditor : EntityComponentSettingsEditor
Added ContainerSettingsEditor : EntityComponentSettingsEditor
Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor
Minor code consistency refactor in Agent+Need, replaced delegates with Actions#
Disabled reflections in TOD for now
FOR FUCK SAKE minimap material
FOR FUCK SAKE prefab room
!A new room
SoundFade NRE fix (I think.. I can't reproduce it)
Fix sounds sometimes stopping early with GameObject pooling enabled
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
Added prefab warmup (off by default)
NRE fix
Re-exporting tweaks prefab
Fixed NRE in CreateByPartialName