254,761 Commits over 3,990 Days - 2.66cph!

9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
missing files
9 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
9 Years Ago
compile error protocol++
9 Years Ago
human meat is salty charcoal stacks to 1000 added fishtrap and fish reactive target is cheaper and resets on its own after 6 seconds
9 Years Ago
improved the walk/jog animations to look more natural fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
9 Years Ago
Switch to reverse-z quasi-log to avoid depth write; should be virtually perf-cost free now Got everything working except two non-rust/std standard shaders still used in weapons
bot
9 Years Ago
Automated Linux DS Build #323
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9 Years Ago
Automated Windows Build #323
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9 Years Ago
Automated OSX Build #323
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9 Years Ago
Automated Linux Build #323
9 Years Ago
- render.RedownloadAllLightmaps now updates lighting on static props as well - Fixed a rare case where NPCs could become invisible after noclipping into them - Fixed vehicles (and some flying NPCs) being completely silent if they spawned outside of the client's PAS - Fixed not being able to create more than one font with different scanline sizes but otherwise identical parameters
9 Years Ago
FOR FUCK SAKE missing file
9 Years Ago
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9 Years Ago
Automated Linux DS Build #6
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9 Years Ago
Automated Linux Build #6
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9 Years Ago
Automated Linux DS Build #322
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9 Years Ago
Automated Windows Build #6
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9 Years Ago
Automated OSX Build #6
9 Years Ago
Merge fix for CNetChan::SetMaxBufferSize
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9 Years Ago
Automated Windows Build #322
bot
9 Years Ago
Automated OSX Build #322
bot
9 Years Ago
Automated Linux Build #322
9 Years Ago
Fixed crash in CNetChan::SetMaxBufferSize when current buffer has > 4000 bytes of data
9 Years Ago
Module data and weight tweaks
9 Years Ago
facemask fix testing
9 Years Ago
DecisionScoreEvaluatorParameters.Weight and AIModuleSettings.Weight clamped to 0-2f
9 Years Ago
Added Weight to AI Modules, used in DSE. Module weight exposed in AIDesigner
9 Years Ago
Removed rejection threshold from DecisionMaker.ScoreAllDecisions and DSE.Score Blackboard.Tick -> Blackboard.Reset, cache array of keys enum to avoid GC Blackboard types moved to outer scope, renamed
9 Years Ago
fixed sentry not targeting some items in peacekeeper mode
9 Years Ago
Updated procmap benchmark scene to latest world generation
9 Years Ago
Added extra collider mesh for metal facemask
9 Years Ago
Fixed standalone compile error
9 Years Ago
Updated sleeping anim to previous raised version
9 Years Ago
Ability selection is a little better now.
9 Years Ago
Merge from save118
9 Years Ago
Merge from save118
9 Years Ago
Manifest
9 Years Ago
Network++ Save++
9 Years Ago
Merge from main
9 Years Ago
Fixed no footsteps bug
9 Years Ago
Door barricade prefabs setup
9 Years Ago
Slight clutter rock density reduction
9 Years Ago
Weapon fix.
9 Years Ago
Driftwood spawn patch size tweaks
9 Years Ago
whitebox updated
9 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
9 Years Ago
Slight bush density reduction
9 Years Ago
Agent blackboard now gets wiped on tick. Attempted to factor in ranged / melee considerations to ability selector (doesn't quite work yet).