254,761 Commits over 3,990 Days - 2.66cph!
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
human meat is salty
charcoal stacks to 1000
added fishtrap and fish
reactive target is cheaper and resets on its own after 6 seconds
improved the walk/jog animations to look more natural
fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
Switch to reverse-z quasi-log to avoid depth write; should be virtually perf-cost free now
Got everything working except two non-rust/std standard shaders still used in weapons
Automated Linux DS Build #323
Automated Windows Build #323
Automated Linux Build #323
- render.RedownloadAllLightmaps now updates lighting on static props as well
- Fixed a rare case where NPCs could become invisible after noclipping into them
- Fixed vehicles (and some flying NPCs) being completely silent if they spawned outside of the client's PAS
- Fixed not being able to create more than one font with different scanline sizes but otherwise identical parameters
FOR FUCK SAKE missing file
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Automated Linux DS Build #6
Automated Linux DS Build #322
Automated Windows Build #6
Merge fix for CNetChan::SetMaxBufferSize
Automated Windows Build #322
Automated Linux Build #322
Fixed crash in CNetChan::SetMaxBufferSize when current buffer has > 4000 bytes of data
Module data and weight tweaks
DecisionScoreEvaluatorParameters.Weight and AIModuleSettings.Weight clamped to 0-2f
Added Weight to AI Modules, used in DSE.
Module weight exposed in AIDesigner
Removed rejection threshold from DecisionMaker.ScoreAllDecisions and DSE.Score
Blackboard.Tick -> Blackboard.Reset, cache array of keys enum to avoid GC
Blackboard types moved to outer scope, renamed
fixed sentry not targeting some items in peacekeeper mode
Updated procmap benchmark scene to latest world generation
Added extra collider mesh for metal facemask
Fixed standalone compile error
Updated sleeping anim to previous raised version
Ability selection is a little better now.
Door barricade prefabs setup
Slight clutter rock density reduction
Driftwood spawn patch size tweaks
Door barricades models, LODs, COLs, Gibs
No entities yet
Slight bush density reduction
Agent blackboard now gets wiped on tick.
Attempted to factor in ranged / melee considerations to ability selector (doesn't quite work yet).