255,048 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
9 Years Ago
Possible shit fix for ADS fuck up
9 Years Ago
Minor tweaks to GameUI, Warmth goal weight
9 Years Ago
Crafting now uses skills and applies skill gain.
9 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
9 Years Ago
Fixed some decor prefabs missing from asset bundles
9 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
9 Years Ago
Updated player preview idle
9 Years Ago
Rebuild plugins
9 Years Ago
Merged from main
9 Years Ago
Removing PVT test from benchmark (crashing shit)
9 Years Ago
basecombatentity ignite baseline
9 Years Ago
Eat/drink sounds
9 Years Ago
Flamethrower sounds
9 Years Ago
EffectsComponent.RemoveEffect Emotes EC null check
9 Years Ago
StatCollection.CreateStat will update existing stats that match data params
9 Years Ago
VitalSimulators NRE fix
9 Years Ago
Fixed StatsUtility.GetStat NRE
9 Years Ago
Added PlayerTaskTriggerSettingsEditor Removed old SkillRequirement struct from CraftableParameters
9 Years Ago
unwrapped almost all of exterior and underside of beep truck
9 Years Ago
Deleted Tiredness Consideration (we already have inverse energy consideration with the same repsonse curve)
9 Years Ago
Removed StatTypes enum, now each type of Stat has it's own enum of stat definitions
9 Years Ago
Condition template fix InteractionPlanData becomes BehaviourPlanData Added SkillLevelConditon, for testing the level of a given skill on an entity Added SkillRequirementCondition, for testing if we pass the required skill levels for our the BehaviourPlan in our DecisionContext package (doesnt work yet)
9 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
9 Years Ago
A couple of minor TakeFromDispenser tweaks
9 Years Ago
TakeFromDispenser now applies Skill Gain and Skills are shown in the Debug window.
9 Years Ago
Actually fix stat names in UnitSettingsEditor
9 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
9 Years Ago
Fixed StatsComponentParameters
9 Years Ago
Removed tree component from hemp
9 Years Ago
Icesheet prefabs use LOD grid
9 Years Ago
Removed tree component from a bunch of clutter prefabs
9 Years Ago
SpeedTree wind settings
9 Years Ago
Fixed infinite tree chopping / take from dispenser actions.
9 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833
9 Years Ago
Started adding woodcutting skill to tree chopping.
9 Years Ago
removing TODOs
9 Years Ago
TakeFromDispenser fix
9 Years Ago
Stat.ChangeMaxValue doesnt need to check type
9 Years Ago
Removed Scalable and Linkable as concepts in the Stats system
9 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
9 Years Ago
mixer stuff and loop levels
9 Years Ago
Shitlist
bot
9 Years Ago
Automated Linux DS Build #314
9 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
bot
9 Years Ago
Automated Windows Build #314
bot
9 Years Ago
Automated OSX Build #314
bot
9 Years Ago
Automated Linux Build #314
9 Years Ago
Clients can connect to listen servers through Steam P2P (backend, no changes to any UI)
9 Years Ago
Players can join new missions after previous mission has completed