255,070 Commits over 3,990 Days - 2.66cph!
Unit portrait camera progress
- WIP testbed launching into selected room (don't click the new button yet)
PlayerModelRebuild perf tweaks, profiling
Scoring for cancelled goals now traverse the entire goal history.
Confidence in Decision no longer use enumerator like it had to with a queue for cancellation history.
Culled out parent item requirement stuff
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Unit portrait camera stuff
Fixed followTarget NRE in PlayerCamera
UnitCameraWidget progress
Close fit shadow projection on High and Ultra
The Donald was apparently never commited.
Automated Linux DS Build #5
Automated Linux DS Build #312
Automated Windows Build #5
Automated Windows Build #312
Merge sv_crazyphysics_wheels
Automated Linux Build #312
SQLite updated from 3.6.23.1 to 3.12.2
PlayerCamera raycast workaround (keep last good height value)
Added an imperceptable bump to the camera test scene terrain. It works now.
Added camera test scene for trying to hunt down the camera bug.
the player now holds the guitar properly in 3rd person
- Room rotations are now correctly copied when creating prefabs and re-applied when loaded in testbed
UI tinkering, unit camera stuff
- Testbed progress, now scans through all tilesets and builds list of rooms in the game, can page up/down to cycle through current loaded room
- More folder tidy up
- Added a testbed scene (doesn't do much yet)
SpawnerEditor plus gizmo stuff
TerrainBlendObject/TerrainWeatherObject cleanup
Den prefabs re-jigged, BMO component on root object, assigned materials that will be handled by the biome mat lib system
Added tilt effect to close zoom.
Changed the height sampling to maximum height to help against cases in which the camera clips through terrain.
Camera can no longer be tilted underground
Camera now follows terrain height better.
Fixed bobbing camera issue and started tweaking grab movement.
Added warmup test to procmap benchmark (tests if performance is worse until pools are filled)
perf 6 displays async task status