239,185 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Added footstep events for rest of Igor runs
9 Years Ago
Fixed Igor serve idle snapping
9 Years Ago
Network data caching
9 Years Ago
Rebuilt Igor prefab, exposed feet outside of optimised mesh Added script to trigger effects on foot steps
9 Years Ago
Fixed spawn error
9 Years Ago
- WIP objectives UI rework
9 Years Ago
Client compile fix
9 Years Ago
Added forehand volley exports + events for Lion-El
9 Years Ago
Updated skinning on Igor.fbx
9 Years Ago
Compile fix
9 Years Ago
Entity Octree implementation Developer: F7/F8 draw debug info for near entities
9 Years Ago
- Buzz Saw now starts returning to the player after 0.7 seconds instead of 1. - Removed old unused Buzz Saw prefab
9 Years Ago
Fix for panel hiding issue
9 Years Ago
Camera pans down slightly on serve
9 Years Ago
Players rewarded for shots that are just in and good serves
9 Years Ago
Moved player persistence server data from persistence folder to UserPersistence.db Fixed some item names showing as Translate+Phrase in warnings/errors
9 Years Ago
Player bone scale variation (based on steamid)
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9 Years Ago
LinuxDS Build 661
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9 Years Ago
Linux Build 650
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9 Years Ago
OSX Build 788
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9 Years Ago
Windows Build 562
9 Years Ago
* GitSync * Fixed Custom Bullet Tracers not applying in some cases * Fixed collision box for all weapons not being rotated properly * Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained * Fixed debugoverlay.BoxAngles 6th parameter (color)
9 Years Ago
Inventory menu performance optimizations Fixed some prefab errors Fixed some normal maps that weren't marked as normal maps
9 Years Ago
5.1.1f1
9 Years Ago
Spacialdatabase bug fix
9 Years Ago
Now using Unity 5.1.1.f1
9 Years Ago
grass treads down on lower shader level Don't tread grass down into caves and stuff Updated RustNative
9 Years Ago
Fixed serverlist sort order More loading progress on bootstrap
9 Years Ago
9 Years Ago
Triangle foundations and triangle floors cost less Triangle foundation and triangle floors have the building shell protection the same as their non triangle peers Floors, doors, pillars, halfwall, doorway wall, window wall, foundation steps are cheaper Doors, window bars, pillars, low wall have less max health (same protection values)
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9 Years Ago
Windows Build
9 Years Ago
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9 Years Ago
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9 Years Ago
More Space Mechanics
9 Years Ago
...and the rest
9 Years Ago
- Space Mechanics fuckabout
9 Years Ago
Fixed miner hat/candle hat light offset
9 Years Ago
Added Lion-El forehand volley body & stretch
9 Years Ago
added baked lightmap stuff for swamp court so it works in main game
9 Years Ago
tweaked ribcage material to be more yellow, added fresnel colour option
9 Years Ago
Tweaked night god ray color gradient
9 Years Ago
Made god ray intensity high enough for them to actually be visible
9 Years Ago
Added Fresnel tint to court controller settings
9 Years Ago
added dylan's new sparkly water ripples tweaked more colours and lighting added character specific lights
9 Years Ago
Time of Day update
9 Years Ago
tweaked lighting on swamp court, moving over to a more green style, tweaked fog. adding elements to character shader to support coloured fresnel
9 Years Ago
Switched layers on character prefabs
9 Years Ago
Switched off rendering closeup chars when not needed
9 Years Ago
- Player speed changes
9 Years Ago
Nuked a virus of a tool