239,386 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Merge from main
9 Years Ago
Show resource costs on hammer tool
9 Years Ago
-cleaned up now unnecessary functions in Resource.
9 Years Ago
-disabling and enabling incentives, when a resource becomes empty or destroyed
9 Years Ago
created swamp_court_ground high and low meshes, baked out and textured. Added to swamp_court unity scene, added trees and roots and starting to populate scene
9 Years Ago
-minor change in editor
9 Years Ago
-added some support for forgetIfInterrupted, in editor, smartobject, smartbehaviourstack and smartbehaviour, will need to test it at some point!
9 Years Ago
Pie menu prep
9 Years Ago
Post-merge fix
9 Years Ago
- Area0 work - Rough Area0 boss
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Changed TerrainColors to accept runtime changes in TerrainConfig
9 Years Ago
Patched coarse heightmap generation back to original; tested proc and hapis, seems ok
9 Years Ago
-merged main -minor changes in PlayerUnitControl
9 Years Ago
merge from main
9 Years Ago
Fixed not being able to click on chat avatar Fixed not being able to scroll chat Tweaked chat to be more visible in snow/sand Fixed chat performance problems
9 Years Ago
merge from main
9 Years Ago
Compile fix
9 Years Ago
Merge from main
9 Years Ago
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
9 Years Ago
Fixed biome related color grading transition issues
9 Years Ago
FOR FUCK SAKE graphic setting, adding shader to the build
9 Years Ago
FOR FUCK SAKE reactivating image effect
9 Years Ago
FOR FUCK SAKE attempt to fix everything at the same time!
9 Years Ago
FOR FUCK SAKE fixing stars.....and clouds
9 Years Ago
FOR FUCK SAKE attemps to fix background
9 Years Ago
FOR FUCK SAKE applied script on camera reverted version prefab
9 Years Ago
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9 Years Ago
Merge from zoneresources
9 Years Ago
FOR FUCK SAKE shader and image effect big optim
9 Years Ago
Fix for Agent+Need delegate NRE. Fix for UIEditorWindow NRE
9 Years Ago
Fix for Resource prefab creation in BeforeEditor
bot
9 Years Ago
Linux Build 619
bot
9 Years Ago
LinuxDS Build 627
bot
9 Years Ago
Windows Build 531
9 Years Ago
Shot in the dark
9 Years Ago
* Increased env_projectedtexture max range in multiplayer to 54k * Fixed new navmesh functions using 0-based indexing for tables ( Now uses 1-based ) * Added error messages to net.Send and net.SendOmit
9 Years Ago
Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.
9 Years Ago
Made the cargo plane not sound like a really long fart.
9 Years Ago
Grabbing that vface
9 Years Ago
VFace fix for leaf transmission; normals for inverted faces now point in the right direction
9 Years Ago
Added terrain blend height fade out; .e.g. for tall rocks
9 Years Ago
Don't report some errors to sentry
9 Years Ago
Lerp Fixes
9 Years Ago
Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum Removed workaround code pertaining to and old ass unity beta bug
9 Years Ago
Converted TerrainPath to a handler for any type of infrastructure Made TerrainPathConnect a component that can be used to connect a position to any infrastructure type Added powerline / grid infrastructure type
9 Years Ago
Made roadside poles orient themselves along the tangent of the path from the previous to the next pole
9 Years Ago
Merge from main
9 Years Ago
Minor post-update fixes