255,422 Commits over 3,990 Days - 2.67cph!
Island materials added. Blocks cut out meshes.
FOR FUCK SAKE weapon velocity tag for temporal AA
Merge from entity_refactor
Automated Linux DS Build #273
More refactoring, data and editor side crap
Automated Windows Build #273
Partially revert Git PR #1116, contained backwards-incompatible changes to DHTMLControls
Merge from frankie's branch
Bunch of unit data + prefab fixes
removed some test variables and commented out some debug lines
WIP Entity component refactor
Ported over frag shader interp reduction from prerelease branch
Workaround for shader compiler bug misreporting interpolator usage count
Touched all rust/standard shaders
- Runtime generated worlds now clear editor-time generated worlds if present
- Basic editor scripts for world gen
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
- Bit of world generation refactor
- Fixed init order for island overview not displaying names
- Island overlay now only shows island name
Automated Linux DS Build #272
Automated Windows Build #272
Automated Linux Build #272
Fixed a couple of crashes in CClientShadowMgr caused by null entities being in bad places
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
▊ ▇▋▉▉ ▇▋▅▅ █▆▍▊▇▊▇
!▊ ▌█ ▇▊▊▊▍▌ ▌▄█▅ ▇▇▍▅█▉▇▅ ▇▆
▋▊▄ ▋▆▊▊ ▍█▅▆ ▆▆▊▍▍▍▋▌▊▋ ▇▆▄▋▅▇▌ ▆▋▆ ▅▇▊▋ ▋▉▍█▆▆▌▊ ▇▌▅▄▆▅ ▉▊▊ ▇▋██▇▄▍▄ ▇▌
Automated Linux DS Build #271
Automated Windows Build #271
Automated Linux DS Build #270
Automated Linux Build #270