255,464 Commits over 3,990 Days - 2.67cph!

9 Years Ago
Wall frame can no longer be placed after roof (fix for RUST-689)
9 Years Ago
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
9 Years Ago
loot tables researching an item not found in bp frag table costs 250 frags instead of 1000
9 Years Ago
added ceiling swinglight ( uses fuel for now ) fixed lanterns using wood for fuel protocol++
9 Years Ago
Fixed interaction slots not having their state correctly set
9 Years Ago
Fixed bad scene loading
9 Years Ago
WeatherWidget, made greenbox the default game scene
9 Years Ago
Time controls widget is a set of toggles, cleaned up some related code
9 Years Ago
Temperature levels, condition, removed old temp sim Freezing and Cold Effects use new temperature level condition and insulation stat thresholds Campfire provides a bonus to insulation Stat sheet updated with Insulation values, imported DecisionMaker settings now stored inline in AgentParameters StatCollectionSettings now StatCollectionParameters, stored in EntitySettings Remove DecisionPriorityLevel/DPL Added unit movement mode switch to debug panel
9 Years Ago
syringe heals 5 health instantly and heals 30 over time
9 Years Ago
kick player on exception
9 Years Ago
fix for chat bar selection issues
9 Years Ago
injure command is admin only
9 Years Ago
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument ) * Added File.__tostring * Added ConVar.__tostring
9 Years Ago
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
9 Years Ago
Updated skeleton damage multipliers
9 Years Ago
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
9 Years Ago
Prefab mountain topology updates
9 Years Ago
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9 Years Ago
Fixed a couple more unit collection issues
9 Years Ago
icon update
9 Years Ago
* Fixed face poser not posing the last flex on some models (GitHub) * Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
9 Years Ago
Fixed UnitCollections not destroying themselves properly
9 Years Ago
added unique human sprint anims human locomotions are correct speed for anim system imported latest csv stats
9 Years Ago
Physics events handled by EntityPhysicsListener component, manually added and set up by those entities that require it.
9 Years Ago
More collision matrix
9 Years Ago
Phys matrix
9 Years Ago
Fixed regression that caused rocks to occasionally overlap roads
9 Years Ago
Removed unused html files
9 Years Ago
Moved some SO collider setup to SmartObject because reasons
9 Years Ago
Fixed ents.FindInSphere clientside working as ents.FindInBox Fixed the problem with DTextEntry
9 Years Ago
check it before I wreck it
9 Years Ago
working on high poly beep truck. added side panel, refined bonnet, created bonet latch and hinge
9 Years Ago
Added a VERY shitty hack to stop buildingdefinitions references from getting lost!
9 Years Ago
Micro cliff tweaks
9 Years Ago
Profiler hooks
9 Years Ago
Forgot to save
9 Years Ago
EntityView physics events dont use er, events
9 Years Ago
- More
9 Years Ago
Started splitting network and gamemanager functionality Added mission status UI
9 Years Ago
AllowedSubscriptionCount calculated correctly
9 Years Ago
Interactions refactor
9 Years Ago
Move smartObject.AllowedSubscriptionCount incrament to InteractionPlan constructor
9 Years Ago
Deincrament suscription change
9 Years Ago
-leftCtrl + lmb on unit = selects gameobject in inspector -Fixing SO not checking for max Subscriptions and InteractionPlan too.
9 Years Ago
last checkin was the wrong file, this is the real fix for in combat while running glitch on the human
9 Years Ago
fix for in combat while runing glitching
9 Years Ago
Press F1 to select the currently selected Unit's view gameobject
9 Years Ago
Debug select only control
9 Years Ago
Ground/world clicks deselect all entities not just units, duh