239,390 Commits over 3,837 Days - 2.60cph!

9 Years Ago
more human anim stuff
9 Years Ago
NeedWeightThreshold Trigger operator switch updated
9 Years Ago
Animal materials.
9 Years Ago
Trigger evaluation returns bool and spits out a weight, instead of returning weight (this fixes triggers) People die now. YAY
9 Years Ago
More variants
9 Years Ago
Updating builder
9 Years Ago
Rebuilt shader variants
9 Years Ago
NRE fixes
9 Years Ago
Fixed NRE in agent need eval Better string formatting in debug UI
9 Years Ago
HDR setting backup.
9 Years Ago
Server compile errors
9 Years Ago
Added new curves library Fixed curves on all attributes
9 Years Ago
Merge from main
9 Years Ago
Crafting notice
9 Years Ago
Added big-ass high voltage powerlines
9 Years Ago
Triggers can now use different measurement operators in evaluation Added new human death anim Added new Triggers for health and temperature Added SetDestination Acion type Editor updates SmartObject uses OnTriggerX instead of OnCollision
9 Years Ago
Only connect powerline poles if 3 or more can be connected in a row
9 Years Ago
When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
9 Years Ago
Increased road and river width Changed a bunch of stuff about how roads and rivers are generated
9 Years Ago
Death anim
9 Years Ago
Human Male Updates
9 Years Ago
Lion-El forehand body & stretch anims + events
9 Years Ago
Updated Lion-El rig & added anim template
9 Years Ago
Character 07 assets. Working on BS and expressions.
9 Years Ago
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
9 Years Ago
Refactored Action method names to match style Added a few attributes, needs and triggers Added SetAnimatorTrigger Action
9 Years Ago
merge from main
9 Years Ago
VS dlls craps
9 Years Ago
Merge from zone resources Some Editor tweaks
9 Years Ago
pro-optimised trees and roots, rebaked vertex lighting and re-exported. populated swamp environment with new roots and trees, and now added swamp plants removed old materials
9 Years Ago
Moved wood skin lods to atlas texture, prefabs updated
9 Years Ago
- Area 0 mission setup with placeholders - Bug fixes - Dialogue/mission event improvements
9 Years Ago
Deleted activity tester scripts
9 Years Ago
Added custom inspector for Zone, with an enum popup for Biome (ensures that we always have one selected, as a bonus)
9 Years Ago
Made tundras grassy
9 Years Ago
Fixed camera issue left over from merge Fixed human anim controller issues
9 Years Ago
handcuffed holdtype meta files
9 Years Ago
Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
9 Years Ago
Moved stone skin lods to atlas texture, prefabs updated
9 Years Ago
Improved monument spawn filter checking
9 Years Ago
More camera cleanup and tweaks
9 Years Ago
Improved sunrise / sunset time analysis Tweaked climate blending angle
9 Years Ago
Fixed some Time.time usage (should be unscaled)
9 Years Ago
Nuking unused camera variants Camera now uses "Vector Stick" implementation Cleaned up camera code overall, added better default settings in code
9 Years Ago
Updates to atlas texture
9 Years Ago
Moved metal skin lods to atlas texture, prefabs updated
9 Years Ago
-added 'canBeCarried' to resourceTab
9 Years Ago
Changed climate blending to use calculated sunrise and sunset hours and the sun zenith angle Fixed TOD_Sky.SunriseTime and TOD_Sky.SunsetTime being off by 12 hours
9 Years Ago
-added some tooltips in resourceTab -Resource inherits from Item -Trying my hand at harvest resource again, to flesh it out some more and eventually let the cavemen harvest items. -Food incentive, and an SO and Resource and Views for a berrybush
9 Years Ago
merge from main