239,375 Commits over 3,837 Days - 2.60cph!

bot
9 Years Ago
Linux Build 601
bot
9 Years Ago
LinuxDS Build 609
bot
9 Years Ago
Windows Build 513
9 Years Ago
* GitSync * net.WriteBit now also accepts numbers * Added debug output to net.ReadUInt * Hardcoded ban for a certain naughty server * Fixed an exploit with OpenFolder
9 Years Ago
9 Years Ago
RockPrefab and Biome RockColor stuff
9 Years Ago
Tweaks
9 Years Ago
Optimizations, profiling, bug fixes
9 Years Ago
Moved everything in /Scripts/Gameplay to /Scripts
9 Years Ago
tweaked ragdoll settings for several of the animals.
9 Years Ago
More Biome and Flora Group editor stuff. Added SESSAO
9 Years Ago
Reverted QuickBrush files
9 Years Ago
Fixing accidental third party changes
9 Years Ago
Some flora group and biome editor tweaks
9 Years Ago
Editor improvements... cleaning up CreateAsset a bit and offloading stuff into the base class Added FloraGroupSettings asset handling + tab Resource SmartObject selection enum
9 Years Ago
Updated/re-imported Amplify and TOD
9 Years Ago
Optimized screen overlays (especially on OpenGL)
9 Years Ago
Fixed map not working
9 Years Ago
Mix adjustments
9 Years Ago
Rock, cliff and terrain color adjustments.
9 Years Ago
Melee weapon sound polish
9 Years Ago
Disable batching test
9 Years Ago
RustShaders escaped the bundle
9 Years Ago
Tweaked image effect scales
9 Years Ago
Updated shot selection for running hits, no longer selected on double bounce, range added to shot config
9 Years Ago
Show Integrity Error message when kicking
9 Years Ago
Fixed missing floors/rocks when shaderlod < 300
9 Years Ago
all image effects on single camera
9 Years Ago
Merge from main
9 Years Ago
initial water version; wip on testlevel
9 Years Ago
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
9 Years Ago
improved the bear movement animations.
9 Years Ago
Player settings and biome fix
9 Years Ago
-hopefully fixed vs
9 Years Ago
Resource editor tweaks but its not being happy yet :(
9 Years Ago
merge from zone resources
9 Years Ago
Fixed editor crap
9 Years Ago
-merge with main again -resourceseditor won't create a view if not all view art is present.
9 Years Ago
Changed ResourceStates to Full/Empty/Destroyed
9 Years Ago
Added Lion-El folders, textures, materials, character fbx & first pass ready anim ( stance may change depending on how easy it is to get out of/back into)
9 Years Ago
Fixed Harvest() call in HarvestResourceOneOff action
9 Years Ago
-merge from main
9 Years Ago
Tiny tweaks
9 Years Ago
Nuked ResourcePine.cs Added base Harvest logic to Resource Added some Growth related data to ResoureSettings Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
9 Years Ago
Canvas.BuildBatch HUD tests
9 Years Ago
backup
9 Years Ago
Anims and some other stuff. Trying to get back to normalish.
9 Years Ago
Fixed some class / filename inconsistencies Fixed some assets missing scripts Disabled Weather Nuked some old assets that survived the merge
9 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
9 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials