255,371 Commits over 3,990 Days - 2.67cph!
Automated Linux DS Build #263
Automated Windows Build #263
Automated Linux Build #263
Fixed detection of Lua sequences in util.TableToJSON
Improved airboat 'wheel' PhysObj nulling code
Increased max size of reliable snapshots
Corrected size of snapshot buffer
Increased maximum data transfer rate - default is unchanged
Fixed syntax error in base gamemode
Automated Linux DS Build #262
Automated Windows Build #262
Automated Linux DS Build #261
- Selected entities now get deselected when entering an EntityContainer which has contol disabled
▆▍▆▊▌▉ ▉▇▋▍ ▆▄▋▋▆ ▄▆▄▊ ▄▆▉
Automated Windows Build #261
Automated Linux Build #261
Fixed ents.FindByModel clientside
Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error
GitSync
Fixed river source prefab being on the wrong physics layer
Fixed floaty rocks on river source prefab
Vegetation scale adjustments
Merged-in fixes from main; closer shader parity with 5.3
Merged-in fixes from prerelease; closer shader parity with 5.4b
item xp cost balance up to level 8
Automated Linux DS Build #260
Automated Windows Build #260
Procedural bush placement reboot
Bushes spawn around rock clusters and forests
Bushes spawn along the beach-grass transition (rather than all over the beach)
Ores always spawn around rock clusters (same overall count on map as before)
Ores are easier to spot (slightly bigger, always near rocks) and more grounded
Small trees spawn around rock clusters and forests
Automated Linux Build #260
Automated Linux DS Build #259
▅▍▅ ▇▉▇ ▆▍ ▌▆▋▇█▊▅▊█▉_▄▊▉▋█
▄▅▊ ▅▄█▄▅ ██ ▌▋▅▄▇▇▇ ▆▊▍█ ▌▉▌▉▇▄ ▌▄ ▋█▍▇▉ ▄ ▆▌▆▅ █▋▄▆▍▊
Automated Windows Build #259
Automated Linux DS Build #258
Automated Windows Build #258
- People now eat food from global supply. Todo: Feed people in an EC with food supply before those without
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier
- Set some quick test values for multipliers and reduced level up XP amounts
- Fixed bug with level value being reset to 0 each level
- Rebuild factory prefabs
Automated Linux DS Build #257
Automated Windows Build #257
Automated Linux Build #257
Stopped constant networking of m_flNextPrimaryAttack on weapon_pistol
Unicode support for SetClipboardText
Fixed WorkshopDL updates for real this time
▍ ▇▊▉ ▇█▍█▋▋▋ ▄▋█▊▍/▋▌██▉█▍/▇▉▇
▄▇▉ ▅▋██ ▆▍▌█ ▉▍▌▋▋▉▅ ▋▋▍▋ ▋▄▊ ▌▊█▍▉ ▇▇
merge from /main/inv-ui-sounds
Automated Linux DS Build #256
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected