255,116 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Player skin sets reworked Skin shader defines colour directly (doesn't use lookup)
9 Years Ago
Fixed cargo plane's propellers not fading into fog (#634)
9 Years Ago
- Steam leaderboards stuff
9 Years Ago
Updated AO to latest
9 Years Ago
? ? ??? ??
9 Years Ago
LODs for char06 and 07.
bot
9 Years Ago
Automated Linux DS Build #222
9 Years Ago
Started reworking bomb special
9 Years Ago
Unit item pickup desire fulfiment supports multiple desires
9 Years Ago
UCF desire creation tweaks
9 Years Ago
Required tool conditions create both craft and find Item desires
9 Years Ago
Asian head variation + materials
bot
9 Years Ago
Automated Windows Build #222
9 Years Ago
Smartobject tweaks to destruction and subscription management Group knowledge smartobject blackboarding/cache disabled, added DM check
bot
9 Years Ago
Automated OSX Build #222
bot
9 Years Ago
Automated Linux Build #222
9 Years Ago
Parented entities now never become parted from their physics objects Set sv_crazyphysics_vehicles back to 1 - it's good now
9 Years Ago
Fixed item pickup condition Ensured that all ability and interaction DSEs are valid
9 Years Ago
Fixed BehaviourChain.PickBehaviourTarget returning bad things
9 Years Ago
9 Years Ago
Scene load debug
9 Years Ago
Added BehaviourChainMachineFilterSet Removed BehaviourChain seed data
9 Years Ago
Basic tooltip functionality
9 Years Ago
Editor settings fix
9 Years Ago
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
9 Years Ago
LoadUI frame pause so scenes are proper loaded
9 Years Ago
Error
9 Years Ago
Editor fixes
9 Years Ago
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
9 Years Ago
-removed some debug messages
9 Years Ago
More cleanup
9 Years Ago
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
9 Years Ago
Fixed DM filtering showing when BCD read is not None
9 Years Ago
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9 Years Ago
Fixed BC elements not always exposing BCD read selection in editor
9 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
9 Years Ago
Added some notes to UDM
9 Years Ago
Compile fix
9 Years Ago
BehaviourChain elements are no longer flagged with a ScoreForDM bool, instead when their BCD read property is set to None, we expose DM target filtering
9 Years Ago
Cleanup
9 Years Ago
UI DontDestroyOnLoad
9 Years Ago
Added delay to rally counter Added rally count set on Igor special
9 Years Ago
Theory: Unity doesn't like scenes with fullstops in their name
9 Years Ago
Compile fix (CLIENT && !SERVER)
9 Years Ago
Test: Don't check isSpawned when verifying the entity state while loading a save
9 Years Ago
Test: Set isDestroyed at the end of the entity deletion
9 Years Ago
- Levelup screen can now handle multiple level ups in a row
9 Years Ago
FOR FUCK SAKE reverted UILevelUpAndLoad.cs to original state (wrong commit)
9 Years Ago
FOR FUCK SAKE levelup scene environment light !A skybox material for ui scene !A player idle FLAPPING ARM anim!!!!!!!!!!! FOR FUCK SAKE player anim controller with WIP state
9 Years Ago
Full Petur rollback