255,116 Commits over 3,990 Days - 2.66cph!
Player skin sets reworked
Skin shader defines colour directly (doesn't use lookup)
Fixed cargo plane's propellers not fading into fog (#634)
- Steam leaderboards stuff
Automated Linux DS Build #222
Started reworking bomb special
Unit item pickup desire fulfiment supports multiple desires
UCF desire creation tweaks
Required tool conditions create both craft and find Item desires
Asian head variation + materials
Automated Windows Build #222
Smartobject tweaks to destruction and subscription management
Group knowledge smartobject blackboarding/cache disabled, added DM check
Automated Linux Build #222
Parented entities now never become parted from their physics objects
Set sv_crazyphysics_vehicles back to 1 - it's good now
Fixed item pickup condition
Ensured that all ability and interaction DSEs are valid
Fixed BehaviourChain.PickBehaviourTarget returning bad things
Added BehaviourChainMachineFilterSet
Removed BehaviourChain seed data
Basic tooltip functionality
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
LoadUI frame pause so scenes are proper loaded
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
-removed some debug messages
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
Fixed DM filtering showing when BCD read is not None
Fixed BC elements not always exposing BCD read selection in editor
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
BehaviourChain elements are no longer flagged with a ScoreForDM bool, instead when their BCD read property is set to None, we expose DM target filtering
Added delay to rally counter
Added rally count set on Igor special
Theory: Unity doesn't like scenes with fullstops in their name
Compile fix (CLIENT && !SERVER)
Test: Don't check isSpawned when verifying the entity state while loading a save
Test: Set isDestroyed at the end of the entity deletion
- Levelup screen can now handle multiple level ups in a row
FOR FUCK SAKE reverted UILevelUpAndLoad.cs to original state (wrong commit)
FOR FUCK SAKE levelup scene environment light
!A skybox material for ui scene
!A player idle FLAPPING ARM anim!!!!!!!!!!!
FOR FUCK SAKE player anim controller with WIP state