255,116 Commits over 3,990 Days - 2.66cph!
kill console command kills immediately without going wounded first (it's just annoying)
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
Fixed nothing showing in common bp
Tooltip delay
Always show crafting queue
Don't deslect blueprints when selecting item
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- Reduced camera shake for real this time
- New enemy ability: Revenge
- Increased size of enemy ability name text
- Patcher movement changes
rigged / animated / added sounds for the reactive_target
tweaked some flamethrower viewmodel anims
Basic working waves shader for mesh strips, so yay.
Fixed errors when running out of temp registers in d3d9; disabled far terrain splats for this target unless PVT is active
Removed forward path from shaders using the terrain layer
Fixed errors when running out of texture samplers; disabled light probe proxy volumes
Backing up some texture masks before I ruin them again.
Better handling of Desire fulfillment and tracking of "child" desires (item find deires created when adding a craft desire are now removed when the parent is fulfilled)
First pass skin colours, clothing prefab fixes.
- Patcher fire cooldown reduced
- Camera shake reduced some more for enemy explosions
- Increased speed of Spikeys
Female model mesh replacement code (applied to tshirt)
Morph data and editor scene tweaks
Basic wave cascades pt 1/2
Morph blending tester in CME
Merged latest 5.4 shader and water fixes
Gender/Age specific default morph pairing in Species
Added new male select vox sounds
Fixed AO intensity not working due to opts
Refactored shit in prep for shorelines fx
Perf.Playermodel models wear random clothes
Igor - hit anim edits, new variations
Fixed player preview
Female model shit
latest files of everything and added sabertooth before for backup
Load balancer takes more time when queue backlog increases
Igor - updated hit anim ( no longer backflips)
Added additional hit anims to try out
lodded lava court and combined meshes with simple mesh. cleaned up scene folder
tweaked lighting and material proprties and set static/shadows
editing and adding new male xox sounds
Clear decisions in the right place ;x
Removed BCD access from Action
BCD read/write all handled by DM, not BehaviourChain
Fixed UDM not clearing decisions before scoring elements that read from BCD
BCD GetDataProperty warning when null