193,425 Commits over 4,079 Days - 1.98cph!

11 Months Ago
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11 Months Ago
Fixed RF receiver gibs scale
11 Months Ago
merge from searchlight_fixes2
11 Months Ago
Fixed vending machine screens not showing anything
11 Months Ago
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11 Months Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
11 Months Ago
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11 Months Ago
More wip
11 Months Ago
Fixed missing override on server build
11 Months Ago
merge from main
11 Months Ago
Fixed some IO prefabs missing their main power slot input
11 Months Ago
Only check the IO prefabs that need a main power slot
11 Months Ago
Codegen VehicleChassisVisuals work around
11 Months Ago
Initial work on force mounting restrained players
11 Months Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
11 Months Ago
Fixed some more compile warnings Bump game_text max duration to 1 hour Block scriptenforcer.net as it's being abused now Default "skill" to 2 (normal) Fixed a crash to do with soundscapes after map cleanup Fix "skill" cvar affecting non NPC damage to player Merge scripts/talker/* with episodes Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
11 Months Ago
Added an editor test checking that all player IO prefabs have a main power slot input
11 Months Ago
Merge Travelling Vendor + Dynamic Pricing -> Aux2
11 Months Ago
Lowered centre of mass
11 Months Ago
merge fixes
11 Months Ago
Merge main -> Bikes
11 Months Ago
Manifest update and minor test map corrupted reference fix
11 Months Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
11 Months Ago
Merge Bikes -> main
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Disable motorbike sand spin Play On Show
11 Months Ago
Improved bike collision ragdoll physics
11 Months Ago
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11 Months Ago
Missing semicolon! Is this programming day 1?
11 Months Ago
Add a forward force to the ragdoll when player dies from bike collision
11 Months Ago
Reduce left right wobble Debug logs for brakes/indicators
11 Months Ago
Merge from main
11 Months Ago
Merge from monument_scenes -> aux2
11 Months Ago
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
11 Months Ago
Merge from main -> monument_scenes
11 Months Ago
Subtract audio import changes (some audio clips had preload disabled)
11 Months Ago
Tweaks
11 Months Ago
Lens material tweak
11 Months Ago
Updated sidecar wheel fx
11 Months Ago
Optimized water trail
11 Months Ago
Play on show fix
11 Months Ago
Iterating
11 Months Ago
Renamed graphics.collapseRendererLOD to graphics.collapseRenderer and made it true by default
11 Months Ago
Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
11 Months Ago
Another compile fix Typo fix
11 Months Ago
Merge from dynamic_vendor_pricing
11 Months Ago
Player dies in serious bike crashes
11 Months Ago
Server compile fix
11 Months Ago
Fixed motorbike dirt FX playing on show