193,382 Commits over 4,079 Days - 1.98cph!

10 Months Ago
Batch together audio import updates with AssetDatabase.StartAssetEditing() to reduce the time it takes to run Fix progress bar not being cleared when reserializing all assets Fix some audio clips not being detected as modified and their changes not being saved Remove obsolete platform specific import settings for audio clips
10 Months Ago
Merge from audio_import_music_clips -> aux1
10 Months Ago
Reserialize 5.5k audio assets to see if it fixes "CompressedInMemory" being decompressed in memory (could also be asset bundles not rebuilding properly)
10 Months Ago
Add option to reserialize all audio importers since we moved from serializedVersion 6 -> 7
10 Months Ago
Some sound effects didn't save their settings
10 Months Ago
merge from monument_scenes -> aux1
10 Months Ago
merge from optimize_prewarm_doors -> aux1
10 Months Ago
Made a new tool that looks for instances of MeshLOD's that are set to render shadows while also having a shadow proxy in their children (resulting in double shadow rendering) Fixed 79 prefabs where this occurred Didn't run a S2P so double shadow rendering will still be happening in monuments The MeshLOD converter will no longer allow this situation to happen
10 Months Ago
rain gutter set : adding models, textures, material updated gutter prefab and building
10 Months Ago
MeshLOD converter will no longer work if child renderers have different shadow casting modes and will now match the shadow casting mode of its children rather than just defaulting to shadow casting enabled Converted prefabs to MeshLOD: Towel, trousers, tshirt, jerrycan, book piles, plant pots, kettle, milkchurn, moonshine, metalsign, tarpsign, handsaw, horseyoke, rake, secret lab chair, table door poker, advanced loot box and reactive target Fixed incorrect scaling on secret lab chair deploy guide
10 Months Ago
Fixed door.hinged.industrial A and D incorrect materials (also now uses less gameobjects)
10 Months Ago
Bounce improvements.
10 Months Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
10 Months Ago
Fixes for issues. Iterated on coax.
10 Months Ago
Merge Phrases
10 Months Ago
Update phrases
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Regen manifest
10 Months Ago
merge from native_memory_stream -> aux1
10 Months Ago
merge from detach_monument_children -> aux1
10 Months Ago
Add convar to toggle DetachMonumentChildren - enabled by default
10 Months Ago
Merge from main -> native_memory_stream
10 Months Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
10 Months Ago
merge from main -> monument_scenes
10 Months Ago
merge from audio_import_music_clips -> aux1
10 Months Ago
Update import settings of audio
10 Months Ago
Travelling Vendor -> Main
10 Months Ago
Ready to go
10 Months Ago
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10 Months Ago
Merged Jarryd's TerrainHeightSet changes
10 Months Ago
Removed terrain filters from cliff prefabs
10 Months Ago
Cherrypicked server override fix
10 Months Ago
Cherrypicked VehicleChassis Workaround
10 Months Ago
Cherrypicked event compile fix
10 Months Ago
Fixed codegen errors
10 Months Ago
Fix preload setting not being preserved after unity 2022
10 Months Ago
Start over on a new branch since we need to keep the original preload settings - cherrypick 99453 (music clips = compressed in memory + preload off)
10 Months Ago
Merge Main -> Travelling Vendor
10 Months Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
10 Months Ago
Hill cliffs test
10 Months Ago
Fixed wire isolation resetting itself when looking away
10 Months Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
10 Months Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
10 Months Ago
a start on set dressing the storage warehouse.
10 Months Ago
Adjusted wheel collider values. Appears to be more stable overall
10 Months Ago
Added cuffs specific wounded anim, hooked up in override controller
10 Months Ago
Dont force network update every fixed update. Seems to provide better results at first glance
10 Months Ago
Merge from force_mount
10 Months Ago
Move "Invalid model scale" warning to PhysObj creation Fixed warnings about bone access on player death Fixed case where particle materials would end up with artificial refcount Free font textures/materials when registering new fonts This would mean running CreateFont in a render hook no longer fills video memory, and font textures/materials are freed on disconnect properly, no longer accumulating.
10 Months Ago
Client now eliminates unsuitable mountables for force mount radial menu show check.