193,437 Commits over 4,079 Days - 1.98cph!

11 Months Ago
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11 Months Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
11 Months Ago
merge from main -> fix_shipping_container_batching
11 Months Ago
merge from native_memory_stream -> aux2
11 Months Ago
Merge from main -> aux2
11 Months Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
11 Months Ago
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11 Months Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
11 Months Ago
merge from wire_slacking/optimisations
11 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
11 Months Ago
Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
11 Months Ago
Fixed doors returning wrong total line anchors count
11 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
11 Months Ago
Setup most of the base to handle indicator blinking
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
11 Months Ago
Extra map markers
11 Months Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
11 Months Ago
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11 Months Ago
texturing updates
11 Months Ago
latest handcuff viewmodel animations
11 Months Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
11 Months Ago
Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish
11 Months Ago
uv2 tweaks for emissive
11 Months Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
11 Months Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
11 Months Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
11 Months Ago
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11 Months Ago
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
11 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
11 Months Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
11 Months Ago
Function rename
11 Months Ago
Added AddToHeight to all coastal cliffs
11 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
11 Months Ago
some terrain sculpting to accentuate grassy areas
11 Months Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
11 Months Ago
Missing files
11 Months Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
11 Months Ago
fixed culling side wrong on light fixture transparent materials
11 Months Ago
fixing some materials switches that were the result of meshlod changes
11 Months Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
11 Months Ago
merge from black bin fix
11 Months Ago
backup
11 Months Ago
Fixed small and medium non-animated neon signs culling issue
11 Months Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
11 Months Ago
Merge from main
11 Months Ago
blackbin model gap fix + rotation fix
11 Months Ago
merge from serverevent_commands
11 Months Ago
Fixed server build errors