249,371 Commits over 3,959 Days - 2.62cph!
Added Component.Instantiate
Connection screen cleanup
Server list Refresh fix
Added BehaviourGroupAgentSettings
Added BehaviourGroup
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Fixed reconnection problems.
Agent+DecisionMaker correctly passes target Entiy when creating a SmartBehaviour from an Ability
C4 explosion polish
Reverb tail spread on explosions and gunshots is less linear and feels more natural
AudioClip randomization works with distance crossfading
A few small Sound fixes
Breeding grroup tweaking, (it doesnt work yet)
hopefully fixing NRE in GetBonusFactor
Added DecisionMaker SetUpAbilityDecisions
Unit+Senses sends known units to Agent.DecisionMaker
ConsiderationSettingsEditor improvements (I swear I already done did this...)
UnitGenderConsideration
SuitableMateConsideration
Consideration refactor, now stores Settings in the same manner as Action
Added IConsideration
Abilities, Actions and Effects related to breeding
added dylan's new effects, added fish and new grass to test court, added incense burners
-basic 'IsRelatedTo' function and helper 'AllDirectRelatives' property
-basic skeleton for Unit+Family
-merge
Server browser fixes, description
Inventory fixes + organisation
Fixed ghosting bug in SSAOPro
Boilerplate CreateUnit Action
SpeciesSettings.Create cleanup, overloaded methods take Gender and Age as well as primary Group
updated candelight
dynamic DOF testing
updated Scion PP (complete with shitty editor conflict)
Character 09 final assets. Blendshapes Zbrush scene.
Added server.description convar
Added common server tags + rules
DM Cleanup to deal with BehaviourPlan in place of Interaction or Ability specifically
Idle Behaviours now use Ability
Organising scenes a bit, only scenes in /Scenes/Game Build will get added to build settings and the game_scenes config file
UI background blur
Server info popup
AgentSettings store InteractionSettingsWrapper for IdleBehaviours
Fixed NRE on AgentSettingsEditor
added left_arm wounded looping animations
fixed the thompson and ak47 3rd person attack animations (they line up better with the point of aim)
tweaked the 3rd person beartrap animation