239,357 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Now using ProtoBuf encoded payloads for messages.
10 Years Ago
Can now specify hard-coded message identifiers in protobuf schema files. Message identifiers are now sent using a variable length encoding.
10 Years Ago
Finished `Arcade.Networking.ProtoBuf.MessageTable` class.
10 Years Ago
Merge branch 'master' into net-lidgren
10 Years Ago
cleaned up court sand lightmap psd
10 Years Ago
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away
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10 Years Ago
OSX Build
10 Years Ago
wip
10 Years Ago
10 Years Ago
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
10 Years Ago
Updating the base entity stuff.
10 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
10 Years Ago
First pass at C4 sounds
10 Years Ago
waterfall special fx
10 Years Ago
[zombies] fixed some bugs with how zombies evaluate whether they should attack a structure
10 Years Ago
Tweaked position of lock on top tier door
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10 Years Ago
Linux Build 618
bot
10 Years Ago
LinuxDS Build 402
10 Years Ago
Water, river and rock stuff.
10 Years Ago
Use the correct sound template for the cargo plane loop
10 Years Ago
Fix radiation sounds not playing
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10 Years Ago
OSX Build 450
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10 Years Ago
Windows Build 388
10 Years Ago
Setting NWVars clientside before they have been set serverside is now properly supported
10 Years Ago
Scaled down C4 damage to be in line with the new healths
10 Years Ago
Part way through implementing a networked message passing system.
10 Years Ago
Merge fixes.
10 Years Ago
Removed all entity classes and references
10 Years Ago
Merging
10 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
10 Years Ago
Added fallback icon to terrain paint
10 Years Ago
Removed giant collider from warehouse
10 Years Ago
Removed phantom meta file.
10 Years Ago
Steamworks is working.
10 Years Ago
Changed all remaining terrain normal splats to normalmap import type; changed all to compressed Added vertex normal toggle to std legacy terrain shader
10 Years Ago
added dynamic walls to test_court environment, assigned correct materials, set temp lighting and skybox, staring to bring in court pieces
10 Years Ago
Added Steamworks.NET
10 Years Ago
Revert "Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error." This reverts commit 380271460a345e55308c48c79a76582fe078562e.
10 Years Ago
Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error.
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
New version of the protobuf generator, can now specify base classes for non-external message types.
10 Years Ago
Fixed NRE
10 Years Ago
Fixed merge issues
10 Years Ago
invisible player fix
10 Years Ago
Changed back to fullscreen window mode - exclusive mode is so 1998
10 Years Ago
Added InteriorTest scene with debugging camera
10 Years Ago
Started loading interiors from saved protobuf data
10 Years Ago
Changed admin "fast run" to admin "noclip"
10 Years Ago
Started work on a chat box to test networking.
10 Years Ago
Fixed airdrop gibs causing ridable rocket boxes