248,631 Commits over 3,928 Days - 2.64cph!
fixed placement of mining quarry
fixed bug with planner trying to play an effect after it had destroyed itself
bridge material and model updates
Basic prefab caching for DecorSpawn
FoliageTools cleanup and fixes for duplicat material creation
Fixed constant reimporting when pressing play or saving
Temperate biome tweaks and some manual (ew) foliage material fixes.
GrassSpawn/DecorSpawn Biome integration
sockets work with deployables
survey charge creates a crater, & mining equipment snaps to it
Making skins for building blocks more straight forward, less magic
updated AssetGallery test scene.
Bridge material and parts tweaks
Biome editor material library improvements.
Enabled TOD Scattering on player camera prefab again (whoops)
Fixed floaty airfield hangars and warehouse
Merge from radtown-spawn-refactor
Updated Mavis flying anims
Changed holdtype & adjusted position of player crossbow prefab
Moved Spawnable to the same folder as SpawnPopulation
Added LocalClock (same as SynchronizedClock, but without the synchronized bit)
Spawn group now uses LocalClock
Fixed some radtown barrels spawning underground
Fixed UI bugs (sort of), sorted out networked destroy, refactored helditem stuff.
Fixed hapis tunnel layers
Ran scene2prefab all
created new wild west layout
added new wild west geometry to unity. setting up new materials and lighting
Don't let them in the server if family share owner is banned
Don't let them in the server if family share owner is banned
Long sleeved shirt and pants highpass, mask
FoliageTools updates, now resides under Tools menu > Process SPM Assets. Takes all SPM assets, consolidates materials, creates prefabs with NavMeshObstacle components using ST exported CollisionObject0 collider size, copies materials (with sensible names, using the Before/SpeedTree shaders, assinging TintMask textures if they exist) to Resources/Materials/Foliage for runtime tinting.
Refactored radtown loot spawn
Adding model and textures for the mining crater
Added bridge shit to Asset Gallery and updated materials
Added initial crossbow world model & wm prefab
Inventory reliability tweaks
Bridge material and model tweaks