248,621 Commits over 3,928 Days - 2.64cph!

9 Years Ago
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
9 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
9 Years Ago
Store layer name in EntiySettings derived assets and set in EntityView.Setup base method Set EntityComponent IsActive on init Wrap de/activation of ECs in conveniece methods for readability Consistency checks across all Entity derived types and their init routines (Unit remains an exception due to some older view creation code) EntiyView and derived classes cleanup
9 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
9 Years Ago
Fixed red fuzz on player skin
9 Years Ago
Clothing screenshotting tools
9 Years Ago
Removed unused ownerGroup and ownerController from Building BiomeMaterialObject now added to EntityView instead of Entity
9 Years Ago
Removed missing component from Player prefab Transform layers set in BuildingView and ItemView and ResourceView Moved Resource scripts out of /Entity
9 Years Ago
hats
9 Years Ago
Label all item icons with ItemIcon More organisation
9 Years Ago
Cavemen now gather sticks and deposit them to an unfinished campfire autonomously.
9 Years Ago
Hoodie organization
9 Years Ago
added dylan's explosion to unity
9 Years Ago
tweaked glass plane in cloud city court to reflect players correctly
9 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
9 Years Ago
checking in crossbow materials for alex
9 Years Ago
Rigged vm crossbow + 1st pass anim set
9 Years Ago
Fixed wrong skin colour selection
9 Years Ago
More player skin tweaks
9 Years Ago
Fixed missing viewmodel arm shader
9 Years Ago
Removed old skin shader
9 Years Ago
Players use new skin shader
9 Years Ago
Keyboard shortcuts for duplicate/findandreplace tools Fixed phrases not generating properly
9 Years Ago
Added "Rust/Standard Skin" shader; same as MultiSkinShader, except with microfiber fuzz options Added SkinTest scene Fixed some shader compilation warnings
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9 Years Ago
LinuxDS Build 706
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9 Years Ago
Linux Build 691
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9 Years Ago
OSX Build 832
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9 Years Ago
Windows Build 600
9 Years Ago
Fixed some issues in CommandBufferManager; smoother now Fixed SSAO not working properly with some of our custom shaders Added useCommandBuffer to SSAO; when disabled uses original path for debug/comparison only; always enabled in builds Added support for deferred reflections on our custom shaders
9 Years Ago
* Fixed TF2 compressed maps crashing on load
9 Years Ago
Fixed visible clothing sometimes not refreshing on HUD
9 Years Ago
SmartObject Subscribable fix (return true if any interactions enabled and subscription count < max sub count)
9 Years Ago
Seperate generators from item schema
9 Years Ago
Fixed client sending expired inventories to the server
9 Years Ago
WaterLevel NRE
9 Years Ago
Currently all interactions of a Smart Object must be enabled for an SO to pass as Subscribable... picking up sticks now works.
9 Years Ago
fixed a bug with the 3rd person bow animations not aiming correctly.
9 Years Ago
Tweaked server quit/restart so players don't lose craft ingredients
9 Years Ago
Server compile fix
9 Years Ago
Forgot this
9 Years Ago
Fixed dupe exploit
9 Years Ago
Tweaked the way TintMap works on clothing shader
9 Years Ago
Lots of procgen stuff.
9 Years Ago
Before Debug will now only show decisions that score higher than 0. Item no longer override the SO Trigger layer. Work in progress on getting units to consider picking up items (sticks in particular) when campfire is placed. Disabled Harvest DSE for DM while working on item pickup.
9 Years Ago
Fixed bug where placed buildings wouldn't be perceived as Smart Objects by Unit+Senses. Cleaned up some more Considerations. Added a IsInLayerMask extension to the TransformUtil. Modified the SetLayer in TransformUtil to take a bool on whether to propagate mask to children. Cleaned up some inconsistencies between using SetLayer and gameObject.layer. Cleaned up project to use IsInLayerMask over gameObject.layer ==.
9 Years Ago
Reverted terrain shader stuff for now to digest which version is superior Added LODGroup to some item views and tweaked foliage LODS... to basically no effect! Imported some LUTs
9 Years Ago
Changed some clothes to use diogo's new shader
9 Years Ago
Clearing up some RadialMenu whackness
9 Years Ago
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9 Years Ago
rigged up the viewmodel for the 2handed baseball bat/mace