248,620 Commits over 3,928 Days - 2.64cph!
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
Added some placeholder female sounds
Island002 tinkering + navmesh
Weather override commands reply with the old and new value
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
made it so when player is aiming with the bow, it shows up in 3rd person now. hooray
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
Weather override convars can be set by admins / modders to enforce certain weather conditions
Added optional weather overrides to the environment protobuf
SpawnPopulation editor and weighted randomisation
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added Lion-El select breathe anim
Updated some Lion-El anim files
Lion-El stuff
Updated clip range on idle
Added character select breathe
Updated character select controller to use new anim
Added test biomes to CraggyIsland
Squeezed some more density out of the snow and rain particle effects
Slightly reduced ragdoll spazzing
Applied lights so appear in other scenes
Don't permit foundations and floors under terrain (test)
Fixed ragdolls going apeshit when they've got a spear or something inside
Lightened textures across the board.
Added glow to Igor's reactor.
More normal map bake hacks
Created forward render version of character shader for frontend.
Lighting and material adjustments for frontend characters.
Changed Elvis's racket material to use character shader.
added worldmodel for semi auto pistol
Temporary disabling IsPlacingInsideTerrain
fixed strange glowing particles
missing lootpanels
adjusted position of semi auto pistol in third person to better match hands
fixed quarry loot panels
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Tweaked weather probabilities
Network++
Attribute.Simulate() now calculates the step value when playing in Editor
mining quarry yield increased
re-enabled projectile dropping from corpses
added megs semi auto pistol icon
-watching now comes from the head.
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
Added debug special move override
Charged shot now flashes
Removed punch shot, replaced with force modifier and rock ball
Updated UnityVS (vs2015 compatible)
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
Fixed skin colour not changing properly in dev playermodel scene
-added cool profiler tags for perceiving units, like we got in grasspatch
Fixed building rotation not aligning to ground normal
Set Mavis geo to cast and recieve shadows.