238,093 Commits over 3,837 Days - 2.59cph!
Fixed pointless allocations in AISense
Changed AIObstacleRedirect to AISenseRedirect
split rings in to 4 segements and added new rotation, changed rotation script to add Y axis rotation, tweaked smoothing groups and shader on rings
Fixed ItemIcon shader being grayscale on OS X
Tweaks menu - sound + input options, fps graph
Fixed String.ToInt not working as designed
Fixed graphics.quality not changing all quality settings
Updated phrases
added lods in the file for alex
Fixed two script class name fuckups
Bunch of terrain texture V2 renames.
Positions should now sync.
[racer] Started working on a post-race stage.
Fixed coroutines yielded by other coroutines starting a frame too late.
Added torch vm lit_deploy source anim
Character renders from Toolbag for Mondays review.
cleaned up skybox texture
Started to unify flee and retreat.
Strip server-only components on client build
Removed ConsoleSystem.ConvarChanged
Updated ConvarWater to use new convar callback
Belt bar selection highlight
Added TextureUtil class along with TextureUtil.ReadCompressedPixels from Texture2D
checking in black male variant head and texture for alex to skin
Added 1st pass Ape taunt anim
Included a change that was omitted from the previous commit.
Fixed an exception occasionally thrown while assets are loading in the Unity editor.
Fixed error when playergui isn't loaded.
Scene2Prefab - optionally don't update unchanged scenes
Fixed Steam not shutting down properly.
Removed editor checksum debug log
Added terrain texture Bake replace request dialog
More layout width for the info fields in the F1 menu
created court main and ring shader with colour control, need to add vertex alpha component
Added world seed, size and checksum to system info
Forgot updated icon metas
Fixed legacyLevel2 not playing for petur
Added control map channel indicator to splat icons
Fixed console not receiving input.
`Text` constructor now accepts a `Vector2F` position rather than `Vector2I`.
`Game.SetStage()` and overloads now return the new stage.
Hide vital warnings if they're not vital
Show main vitals in inventory menu
Wait two frames between world generation steps to guarantee UI refresh
Terrain map extension refactor
Reduced RAM usage by making some textures readonly once they're no longer required by the CPU
Reduced RAM usage by never turning biome and topology data into textures
Reduced VRAM usage by compressing the normal map at runtime
Fixed all chat being "text"
added lighting gradient colours to court controller for cloud city
Fixed background blur in dev scenes
Fixed steamworks error on shutdown
Handle www error when downloading news images
Handle retry connection error when missing server address
Handle ConsoleSystem.Build when passed a null object
updated the some sound effect names so they match the other weapons
Fixed terrain normal texture scene connections and updated metas
added dryfire anims and sounds for all of the weapons;
fixed some clipping problems with the thompson reload
added ironsight animations for the pump shotgun