248,625 Commits over 3,928 Days - 2.64cph!

10 Years Ago
* GitSync * Added Entity.AddToMotionController * Added Entity.RemoveFromMotionController
10 Years Ago
Assets
10 Years Ago
Fixing crash on import casued by FindAssets in OnValidate
10 Years Ago
Assets
10 Years Ago
Assets
10 Years Ago
Assets
10 Years Ago
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
10 Years Ago
viewmodel for the bone club
10 Years Ago
Assets
10 Years Ago
Initial AssetStoreExtract
10 Years Ago
Root dir
10 Years Ago
Decisions for current and last tick is now cached. And rather than instanciating new decisions, when there's room the content of a decision is just replaced with new data to reduce the number of "new" calls each decision tick.
10 Years Ago
Fixed chat history not culling proper
10 Years Ago
Added server command "blueprintimport" to force importing blueprints from the old system if needed
10 Years Ago
Properly cleaned out "incentive" and replaced with better interaction handling.
10 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
10 Years Ago
added biome_test scene fixed issue with WaitForClipFinished in Unit+Sound some hacks and workarounds in world and zone to allow scenes with multiple zones to load properly
10 Years Ago
Lion-El win & hit WIP anim
10 Years Ago
-cavemen can now whisper sweet little nothings in each other's ears.
10 Years Ago
New item stacking in world sound
10 Years Ago
-merging from main -genuflecting at the altar of Plastic
10 Years Ago
BeforeEditor history fixes
10 Years Ago
Rock ball special WIP
10 Years Ago
Before Editor tool bar + back/forwards buttons and history
10 Years Ago
ConsoleSystem parsing fixes
10 Years Ago
added new forcefield to art/props folder
10 Years Ago
female character , textures and lods
10 Years Ago
Made bush specular a bit more reasonable
10 Years Ago
Added Unit.Noise float property, set to 1 when playing sounds
10 Years Ago
5.1.1p2
10 Years Ago
-storing squared distance and viewing angle, together with the units, for future use -merged with main -made some groundwork for hearing
10 Years Ago
Characters material balance work for FE and in-game.
10 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
10 Years Ago
Updated Human View prefabs (exposing RigHead xform) BeforeEditor tinkering
10 Years Ago
Made tree specular a bit more reasonable
10 Years Ago
Fixed fresh server startup failing on the first attempt Fixed RPG attack not doing any damage Fixed warnings
10 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
10 Years Ago
Merge from DMSOV3
10 Years Ago
- Fixed some inconsistencies with changes from main - Added a decision tick rate to Agent+DecisionMaker, that can be configured in DecisionMakerSettings.
10 Years Ago
Merged from main
10 Years Ago
First draft Decision Maker system.
10 Years Ago
Added a specific quality level for Xbox
10 Years Ago
Updated character shaders
10 Years Ago
Being a bit chilly takes longer than 10 minutes to kill you Tweaked rain 'isOutside' check to be a bit more reliable Better death logging Network++ (sorry)
10 Years Ago
added new background trees
10 Years Ago
slowed down mining quarry production (still same ratio per fuel)
10 Years Ago
FOR FUCK SAKE star particles
10 Years Ago
FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
10 Years Ago
Adds
10 Years Ago
Added support for picking up items into a carried container. Containers have a max weight and max volume, used to determine what can be deposited into them. Added Volume and Weight properties to ItemSettings Added Hand Basket (carryable container) Added two new carry/holding anim poses