248,620 Commits over 3,928 Days - 2.64cph!
Updated SE plugins
Fixed UI not blocking raycasts
RMB cancels building placement
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
Toned down ambient setting
Fixed NRE on server shutdown
Added frontend light setups for celeb cams
Updated bloom and ambient occlusion
Hopefully fixed weapons not reloading proper
fixed water subversion issues , tweaked fog
- Made enemies less chatty
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc
- Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you
- Doubled the health Bouncers receive per-level
- Loot containers now have 100% chance to spawn an item
Added new materials to character select prefabs.
Removed unused, unrigged characters
Switched frontend panels to prefabs
WIP. For Ian to add Lion-El.
Added LionEL character select prefab and added to select screen.
tweaks to semi-auto pistol idle animation
Rain FX remake. (Only calibrated for night atm)
implemented roadsign jacket
Quick reverb tail and distant variation for semi pistol attack
updated loot tables & phrases
First pass at boar sounds
revolver slightly more common
Added semi auto pistol! just like the p250 in legacy
increased velocity of all ammo types
increased shotgun damage
Added Unit+Sound with PlaySound method (takes a sound type enum param)
SpeciesSettings now runs LoadUnitSounds from OnEnable, and stores sounds in a dict (gender as the key). Added FindUnitSound method to retrieve sound using ender and sound type as above.
Units now play sounds when seleced, deslected and given orders/succesfully subscribed to an SO by the player
-FOV
-some little debuglines display FOV cause the fancy handles sounded complicated.
-Added a UnitsManager based on AgentManager
-Added a Tick to Units
-And a new layer 'Senses'
-little guys now 'perceive' units around them and know which one they can see (just a straight raycast currently, fov incoming)
Fixed being able to wear hide boots over other shoes
Codelock gives a small electric shock on failure
These chicks is women... they like that all the time. https://www.youtube.com/watch?v=xauKgEX7PeQ
Fixed some tree normal textures not being set as normals
Fixed exception on server join
Fixed right click looting not working except in first loot container
cleanup, male and female humans merged into a single file for now
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
-Plastic is the devil (merging main, in a spanking new workspace -_- )