248,624 Commits over 3,928 Days - 2.64cph!
tweaked swamp court textures to be more contrasting
FOR FUCK SAKE workerbot tweak
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* Fixed SWEPs not being fried by some NPCs
* Fixed the "Setting Holdtype to empty string" problem
* Added 3 new backgrounds from the last 3 update posts
Fixed items dissapearing when dropped onto wooden boxes
Crouched players move silently
Less + slower viewmodel bob for crouched players
Fixed footsteps playing after stopped moving
Burning wood creates less charcoal
Campfire furnace loot panel has on/off button
Item that is being burned in campfire/furnace shows a fire icon
Can't select fuel in miner hat/candle hat or water in bottles (was confusing)
Can drink from the water catcher loot panel
Can't drag and drop water from warter catcher
checking in the baseball riot helmet
- Moved stuff out the way
made material changes to swamp court to look more painterly.
changed water shader to have 3 colours
tweaked fog colour and values
tweaked lighting to match concept
added reflection probe and adjusted lighting to fit
DS console reports invalid commands properly
Codelock is default craft
Pump shotgun spawn is less rare
Gunpowder crafts 2x faster (kind of)
Fixed wrong description text on pumpkin
Restricted sleep command to admins
Updated and added transitions
Increased grenade throw power
Fixed SQLite on OSX (and quite possibly Linux)
Fixed horse ragdoll not bleeding
Added footstep events for rest of Igor runs
Fixed Igor serve idle snapping
Rebuilt Igor prefab, exposed feet outside of optimised mesh
Added script to trigger effects on foot steps
- WIP objectives UI rework
Added forehand volley exports + events for Lion-El
Updated skinning on Igor.fbx
Entity Octree implementation
Developer: F7/F8 draw debug info for near entities