248,624 Commits over 3,928 Days - 2.64cph!
- Buzz Saw now starts returning to the player after 0.7 seconds instead of 1.
- Removed old unused Buzz Saw prefab
Fix for panel hiding issue
Camera pans down slightly on serve
Players rewarded for shots that are just in and good serves
Moved player persistence server data from persistence folder to UserPersistence.db
Fixed some item names showing as Translate+Phrase in warnings/errors
Player bone scale variation (based on steamid)
* GitSync
* Fixed Custom Bullet Tracers not applying in some cases
* Fixed collision box for all weapons not being rotated properly
* Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained
* Fixed debugoverlay.BoxAngles 6th parameter (color)
Inventory menu performance optimizations
Fixed some prefab errors
Fixed some normal maps that weren't marked as normal maps
grass treads down on lower shader level
Don't tread grass down into caves and stuff
Updated RustNative
Fixed serverlist sort order
More loading progress on bootstrap
Triangle foundations and triangle floors cost less
Triangle foundation and triangle floors have the building shell protection the same as their non triangle peers
Floors, doors, pillars, halfwall, doorway wall, window wall, foundation steps are cheaper
Doors, window bars, pillars, low wall have less max health (same protection values)
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- Space Mechanics fuckabout
Fixed miner hat/candle hat light offset
Added Lion-El forehand volley body & stretch
added baked lightmap stuff for swamp court so it works in main game
tweaked ribcage material to be more yellow, added fresnel colour option
Tweaked night god ray color gradient
Made god ray intensity high enough for them to actually be visible
Added Fresnel tint to court controller settings
added dylan's new sparkly water ripples
tweaked more colours and lighting
added character specific lights
tweaked lighting on swamp court, moving over to a more green style, tweaked fog. adding elements to character shader to support coloured fresnel
Switched layers on character prefabs
Switched off rendering closeup chars when not needed
Made the terrain normal map bake a hybrid between the terrain-cliff and terrain-only approaches
-commented influence map file quite heavily
-added a find maxima in radius function
Changed normal map bake to only include terrain