248,624 Commits over 3,928 Days - 2.64cph!

10 Years Ago
- Buzz Saw now starts returning to the player after 0.7 seconds instead of 1. - Removed old unused Buzz Saw prefab
10 Years Ago
Fix for panel hiding issue
10 Years Ago
Camera pans down slightly on serve
10 Years Ago
Players rewarded for shots that are just in and good serves
10 Years Ago
Moved player persistence server data from persistence folder to UserPersistence.db Fixed some item names showing as Translate+Phrase in warnings/errors
10 Years Ago
Player bone scale variation (based on steamid)
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10 Years Ago
LinuxDS Build 661
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10 Years Ago
Linux Build 650
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10 Years Ago
OSX Build 788
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10 Years Ago
Windows Build 562
10 Years Ago
* GitSync * Fixed Custom Bullet Tracers not applying in some cases * Fixed collision box for all weapons not being rotated properly * Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained * Fixed debugoverlay.BoxAngles 6th parameter (color)
10 Years Ago
Inventory menu performance optimizations Fixed some prefab errors Fixed some normal maps that weren't marked as normal maps
10 Years Ago
5.1.1f1
10 Years Ago
Spacialdatabase bug fix
10 Years Ago
Now using Unity 5.1.1.f1
10 Years Ago
grass treads down on lower shader level Don't tread grass down into caves and stuff Updated RustNative
10 Years Ago
Fixed serverlist sort order More loading progress on bootstrap
10 Years Ago
10 Years Ago
Triangle foundations and triangle floors cost less Triangle foundation and triangle floors have the building shell protection the same as their non triangle peers Floors, doors, pillars, halfwall, doorway wall, window wall, foundation steps are cheaper Doors, window bars, pillars, low wall have less max health (same protection values)
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10 Years Ago
Windows Build
10 Years Ago
▅ ▅▅▅▄▆▊█▅ ▅▆▆▆▄▉ ▊▍▊ ▌▊▇▋▆▍█ ▌▍█▋█▆ ▍▍ █▅▆▊▇▌
10 Years Ago
▋ █▌▇█▅▅▍▆█ ▍▄▍▉▆/▆▇▆▍▄█▍ █▆▉ ▉▌▄▍▆ ▊▆▇▉▉ ▆█▄▄▋▄
10 Years Ago
More Space Mechanics
10 Years Ago
...and the rest
10 Years Ago
- Space Mechanics fuckabout
10 Years Ago
Fixed miner hat/candle hat light offset
10 Years Ago
Added Lion-El forehand volley body & stretch
10 Years Ago
added baked lightmap stuff for swamp court so it works in main game
10 Years Ago
tweaked ribcage material to be more yellow, added fresnel colour option
10 Years Ago
Tweaked night god ray color gradient
10 Years Ago
Made god ray intensity high enough for them to actually be visible
10 Years Ago
Added Fresnel tint to court controller settings
10 Years Ago
added dylan's new sparkly water ripples tweaked more colours and lighting added character specific lights
10 Years Ago
Time of Day update
10 Years Ago
tweaked lighting on swamp court, moving over to a more green style, tweaked fog. adding elements to character shader to support coloured fresnel
10 Years Ago
Switched layers on character prefabs
10 Years Ago
Switched off rendering closeup chars when not needed
10 Years Ago
- Player speed changes
10 Years Ago
Nuked a virus of a tool
10 Years Ago
Made the terrain normal map bake a hybrid between the terrain-cliff and terrain-only approaches
10 Years Ago
-commented influence map file quite heavily -added a find maxima in radius function
10 Years Ago
Changed normal map bake to only include terrain
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10 Years Ago
Windows Build
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build