249,463 Commits over 3,959 Days - 2.63cph!

10 Years Ago
Increased rim intensity.
10 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
10 Years Ago
Fixed freeze effect
10 Years Ago
-removed offending comment
10 Years Ago
-some self-help comments whilst reading up on the decisionmaker code
10 Years Ago
Arrow shooting test scene, scripts and asset
10 Years Ago
Character material balance, FE and in-game. Reduced
10 Years Ago
Building conditional model placeholders disappear when conditional models spawn
10 Years Ago
Remove shield at start of next point
10 Years Ago
Added extra UI camera, switched transition
10 Years Ago
Added soundcache to front end
10 Years Ago
Billboards we need.
10 Years Ago
These files can go.
10 Years Ago
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person made some tweaks to the 3rd person attack anims for pickaxe
10 Years Ago
Tree restore point.
10 Years Ago
Purging demons.
10 Years Ago
Improved two player selection Can now lock off characters
10 Years Ago
Improved camera movement Changed test court camera cull settings
10 Years Ago
Landmine + everything except lods
10 Years Ago
Award bonus for powerful shots Toned down default max ball power
10 Years Ago
fire does more damage fire slows down fire has light fire has different sizes fixed supply drop dropping too many mining quarries supply drops drop more survey charges fire rocket travels the same speed as the basic rocket
10 Years Ago
Added simple sound manager and some effects for when powerup is randomising
10 Years Ago
Fixed Before/SpeedtreeBillboard's scumbag inverted vface causing bad normals Fixed transmission set to const
10 Years Ago
Lion-El forehand dive & events
10 Years Ago
Lion-El forehand dive
10 Years Ago
FloraGroup cleanup (removed the tinting bools and all related code) ZoneSeasons sets _Tint color on flora prefabs, not _Color BeforeEditor tinkering
10 Years Ago
Humaaaaans
10 Years Ago
Latest shield changes - now above net, needs 3 hits to break
10 Years Ago
Switched shader on jetpack smoke material
10 Years Ago
Switched logo
10 Years Ago
Added selection markers
10 Years Ago
halved loading ball size
10 Years Ago
Character Select Camera prefab added
10 Years Ago
Updated front end char select
10 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
10 Years Ago
Changed camera cull and toned down screen shake on rockfall in WW
10 Years Ago
Added sfx
10 Years Ago
Setup up the right hand celeb player to have its own camera
10 Years Ago
Cleaned up human max file a lot, saved out all non-skinned assets to seperate source files
10 Years Ago
-merge with main
10 Years Ago
Consumables now destroyed after their action chains have finished (which is crap, we need to send effects to the agent and destroy the item itself on consume) Added Unit Behaviour stuff to the Entity View
10 Years Ago
Human updates
10 Years Ago
Updated shader names
10 Years Ago
Merge from main
10 Years Ago
Weather override console commands take floats
10 Years Ago
Increased LOD grid cell size (perf test)
10 Years Ago
Randomize river width along the river path
10 Years Ago
Added keyframe in shield anim
10 Years Ago
Forest, hill and lake tweaks World performance optimizations
10 Years Ago
updated plate armour textures/materials