252,890 Commits over 3,990 Days - 2.64cph!
Random collectable stone/ore/wood
Added default Unity terrain shader to shader include list
Don't mipmap the icons (to stop them going blurry on lower quality modes)
Added metal bars to the inside of the top tier wall
Tweaked terrain collision trigger gizmos
Fixed one tiny area in the Hapis tunnel that was triggerless
Can pick up mushrooms
Network++
Added terrain collision triggers to Hapis tunnel
Made clouds play nice with HDR
Moved interaction interfaces to their own files
Shift/Ctrl modifier key handling in PlayerController
Time of Day update
Made nights not have a 100% black sky
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
Lion-El : Updated backhand stretch, exported backhand anims, added events
Fixed missing spec map reference on dirt road material
Made grass LOD setting only affect somewhat distant grass patches
Fixed some shaders and materials on super low shader levels
Fixed some rocks that need terrain blending having it disabled
Fixed missing hammer rotate option
Walls take less damage from exterior side
Doors take less damage from exterior side
Floors take less damage from above
Roof takes less damage from above
Foundations take less damage from sides
Changed some loading screen names
Tools -> Update -> SpeedTree
Fixed roadside clutter sometimes facing the wrong way
* npc_dog no longer leaves effects behind
* npc_dog no longer has "Play Catch" behaviour enabled by default
* Player.Say() how properly uses the teamonly parameter
* PlayerSay hook now properly detects the teamonly chat
added some new movement animations for the horse
added some new movement animations for the boar.
* Fixed TTT bugs
* Fixed advanced timers
Added FollowWorldSpaceTransform() method to UIWidget base class
Missing file. Hid the ferns until they suck less.
AO performance optimization. Light tweaks.
More PlayerController and interaction tweaks, killed some weird bugs with rect selection. Lots o' cleanup
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
Fixed roads being slightly *too* random (i.e. different every time you connect to a server)
Network++
Save++
Flowers are lighter to render, better lit, and don't have a terrible outline.